mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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29 lines
958 B
C++
29 lines
958 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace al {
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class AddDemoInfo;
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class ActorInitInfo;
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class DemoActorHolder;
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class LiveActor;
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class Scene;
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void registDemoRequesterToAddDemoInfo(const LiveActor* actor, const ActorInitInfo& initInfo,
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s32 index);
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void registActorToDemoInfo(LiveActor* actor, const ActorInitInfo& initInfo);
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void addDemoActorFromAddDemoInfo(const LiveActor* actor, const AddDemoInfo* info);
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void addDemoActorFromDemoActorHolder(const LiveActor* actor, const DemoActorHolder* holder);
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void addDemoActorFromDemoActorHolder(const Scene* scene, const DemoActorHolder* holder);
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void setDemoInfoDemoName(const LiveActor* actor, const char* name);
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void killForceBeforeDemo(LiveActor* actor);
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void prepareSkip(LiveActor* actor, s32);
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void invalidateLODWithSubActor(LiveActor*);
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bool isActiveDemo(const Scene*);
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} // namespace al
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namespace alDemoUtilTmp {
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bool isActiveDemo(const al::LiveActor*);
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}
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