#pragma once #include namespace al { class AddDemoInfo; class ActorInitInfo; class DemoActorHolder; class LiveActor; class Scene; void registDemoRequesterToAddDemoInfo(const LiveActor* actor, const ActorInitInfo& initInfo, s32 index); void registActorToDemoInfo(LiveActor* actor, const ActorInitInfo& initInfo); void addDemoActorFromAddDemoInfo(const LiveActor* actor, const AddDemoInfo* info); void addDemoActorFromDemoActorHolder(const LiveActor* actor, const DemoActorHolder* holder); void addDemoActorFromDemoActorHolder(const Scene* scene, const DemoActorHolder* holder); void setDemoInfoDemoName(const LiveActor* actor, const char* name); void killForceBeforeDemo(LiveActor* actor); void prepareSkip(LiveActor* actor, s32); void invalidateLODWithSubActor(LiveActor*); bool isActiveDemo(const Scene*); } // namespace al namespace alDemoUtilTmp { bool isActiveDemo(const al::LiveActor*); }