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https://github.com/MonsterDruide1/OdysseyDecomp
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19 lines
835 B
C++
19 lines
835 B
C++
#pragma once
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namespace al {
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class LiveActorKit;
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void executeUpdate(LiveActorKit* actorKit, const char* tableName);
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void executeUpdateTable(LiveActorKit* actorKit, const char* tableName);
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void executeUpdateList(LiveActorKit* actorKit, const char* tableName, const char* listName);
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void executeDraw(const LiveActorKit* actorKit, const char* tableName);
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void executeDrawList(const LiveActorKit* actorKit, const char* tableName, const char* listName);
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bool isActiveDraw(const LiveActorKit* actorKit, const char* tableName);
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void executeUpdateDrawBuffer(const LiveActorKit* actorKit);
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void waitUpdateDrawBuffer(const LiveActorKit* actorKit);
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void executeUpdateCalcView(const LiveActorKit* actorKit);
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void waitUpdateCalcView(const LiveActorKit* actorKit);
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void incrementDrawBufferCounter(const LiveActorKit* actorKit);
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} // namespace al
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