#pragma once namespace al { class LiveActorKit; void executeUpdate(LiveActorKit* actorKit, const char* tableName); void executeUpdateTable(LiveActorKit* actorKit, const char* tableName); void executeUpdateList(LiveActorKit* actorKit, const char* tableName, const char* listName); void executeDraw(const LiveActorKit* actorKit, const char* tableName); void executeDrawList(const LiveActorKit* actorKit, const char* tableName, const char* listName); bool isActiveDraw(const LiveActorKit* actorKit, const char* tableName); void executeUpdateDrawBuffer(const LiveActorKit* actorKit); void waitUpdateDrawBuffer(const LiveActorKit* actorKit); void executeUpdateCalcView(const LiveActorKit* actorKit); void waitUpdateCalcView(const LiveActorKit* actorKit); void incrementDrawBufferCounter(const LiveActorKit* actorKit); } // namespace al