OdysseyDecomp/lib/al/Project/Anim/AnimPlayerSimple.h
2025-10-25 11:01:43 +02:00

45 lines
1 KiB
C++

#pragma once
#include <basis/seadTypes.h>
#include "Project/Anim/AnimPlayerBase.h"
namespace al {
struct AnimPlayerInitInfo;
struct AnimResInfo;
class AnimPlayerSimple : public AnimPlayerBase {
public:
AnimPlayerSimple();
virtual void init(const AnimPlayerInitInfo*) = 0;
virtual void setAnimToModel(const AnimResInfo*) = 0;
virtual void applyTo();
bool calcNeedUpdateAnimNext() override;
void startAnim(const char*);
void update();
void clearAnim();
f32 getAnimFrame() const;
void setAnimFrame(f32);
f32 getAnimFrameMax() const;
f32 getAnimFrameMax(const char*) const;
f32 getAnimFrameRate() const;
void setAnimFrameRate(f32);
bool isAnimExist(const char*) const;
bool isAnimEnd() const;
bool isAnimOneTime() const;
bool isAnimOneTime(const char*) const;
bool isAnimPlaying() const;
const char* getPlayingAnimName() const;
private:
void* _18;
const char* mPlayingAnimName;
};
static_assert(sizeof(AnimPlayerSimple) == 0x28);
} // namespace al