OdysseyDecomp/lib/al/Library/Scene/SceneMsg.h

18 lines
297 B
C++

#pragma once
#include <prim/seadSafeString.h>
namespace al {
class SceneMsg {
public:
SceneMsg();
void clear();
void setMsg(const char*, const char*);
private:
void* field_0;
sead::FixedSafeString<128> field_8;
sead::FixedSafeString<128> field_a0;
};
} // namespace al