OdysseyDecomp/lib/al/Library/Scene
2025-10-25 09:38:14 +02:00
..
CreateSceneFunc.h Scene: Implement ProjectCameraPoserFactory, ProjectEventFlowNodeFactory, ProjectSceneFactory and Refactor ProjectActorFactory, ProjectAppearSwitchFactory (#410) 2025-02-26 21:27:25 +01:00
DemoDirector.cpp Library/Scene: Implement AddDemoInfo (#756) 2025-10-25 09:38:14 +02:00
DemoDirector.h Library/Scene: Implement AddDemoInfo (#756) 2025-10-25 09:38:14 +02:00
GameDataHolderBase.h System: Fill out GameDataHolder.h (#513) 2025-04-13 10:51:03 +02:00
ISceneObj.h all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
ItemDirectorBase.h Library/LiveActor: Make ActorInitInfo a struct (#499) 2025-04-02 21:36:45 +02:00
IUseSceneObjHolder.h al: Fix param name mismatches between declarations and definitions (#661) 2025-07-02 16:25:36 +02:00
Scene.cpp all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Scene.h all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
SceneFactory.h Scene: Implement ProjectCameraPoserFactory, ProjectEventFlowNodeFactory, ProjectSceneFactory and Refactor ProjectActorFactory, ProjectAppearSwitchFactory (#410) 2025-02-26 21:27:25 +01:00
SceneMsg.h all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
SceneMsgCtrl.h al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
SceneObjHolder.cpp lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00
SceneObjHolder.h al: Fix param name mismatches between declarations and definitions (#661) 2025-07-02 16:25:36 +02:00
SceneObjUtil.cpp Layout: Implement MiniGameLayout, MiniGameCueLayout, KidsModeLayoutAccessor (#250) 2025-01-26 09:50:55 +01:00
SceneObjUtil.h al: Fix param name mismatches between declarations and definitions (#661) 2025-07-02 16:25:36 +02:00
SceneStopCtrl.cpp all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
SceneStopCtrl.h Library/LiveActor: Implement ActorSceneFunction (#346) 2025-02-17 13:56:53 +01:00
SceneUtil.cpp Library/Resource: Implement ActorResource and Holder (#652) 2025-07-06 12:44:45 +02:00
SceneUtil.h Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00