mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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29 lines
625 B
C++
29 lines
625 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class KeyPoseKeeper;
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class KeyMoveFollowTarget : public LiveActor {
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public:
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KeyMoveFollowTarget(const char* name);
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void initKeyMoveFollowTarget(const ActorInitInfo& info, const char* archiveName,
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const char* suffix);
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void init(const ActorInitInfo& info) override {}
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void exeWait();
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void exeMove();
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void exeStop();
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private:
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KeyPoseKeeper* mKeyPoseKeeper = nullptr;
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s32 mMoveWaitTime = 30;
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s32 mTimer = 0;
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};
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static_assert(sizeof(KeyMoveFollowTarget) == 0x118);
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} // namespace al
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