mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-30 04:24:17 +00:00
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
#include "Library/Obj/EffectObjInterval.h"
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#include "Library/Collision/PartsConnectorUtil.h"
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#include "Library/Effect/EffectKeeper.h"
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#include "Library/Effect/EffectSystemInfo.h"
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#include "Library/LiveActor/ActorInitUtil.h"
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#include "Library/LiveActor/ActorPoseUtil.h"
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#include "Library/Obj/EffectObjFunction.h"
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#include "Library/Placement/PlacementFunction.h"
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#include "Library/Se/SeFunction.h"
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#include "Library/Stage/StageSwitchUtil.h"
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#include "Library/Thread/FunctorV0M.h"
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namespace al {
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EffectObjInterval::EffectObjInterval(const char* name) : LiveActor(name) {}
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void EffectObjInterval::init(const ActorInitInfo& info) {
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using EffectObjIntervalFunctor = FunctorV0M<EffectObjInterval*, void (EffectObjInterval::*)()>;
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EffectObjFunction::initActorEffectObj(this, info);
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trySyncStageSwitchAppear(this);
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tryListenStageSwitchKill(this);
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listenStageSwitchOnOff(this, "OnKillOffAppearSwitch",
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EffectObjIntervalFunctor(this, &EffectObjInterval::kill),
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EffectObjIntervalFunctor(this, &EffectObjInterval::appear));
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mMtxConnector = tryCreateMtxConnector(this, info);
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tryGetArg(&mEmitInterval, info, "EmitInterval");
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if (tryGetArg(&mFirstEmitFrame, info, "FirstEmitFrame"))
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mTimer = mFirstEmitFrame;
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else
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mTimer = 0;
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}
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void EffectObjInterval::initAfterPlacement() {
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if (!mMtxConnector)
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return;
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attachMtxConnectorToCollision(mMtxConnector, this, false);
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}
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void EffectObjInterval::control() {
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if (mMtxConnector)
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connectPoseQT(this, mMtxConnector);
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makeMtxRT(&mBaseMtx, this);
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if (mTimer <= 0) {
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mIsStarted = false;
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emitEffect(this, "Wait", nullptr);
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alEffectFunction::emitEffectIfExist(this, "Wait2", nullptr);
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tryStartSe(this, "Wait");
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mIsStarted = true;
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mTimer = mEmitInterval;
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return;
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}
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mTimer--;
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}
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void EffectObjInterval::appear() {
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mIsStarted = false;
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LiveActor::appear();
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}
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void EffectObjInterval::kill() {
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mIsStarted = false;
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LiveActor::kill();
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}
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} // namespace al
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