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https://github.com/MonsterDruide1/OdysseyDecomp
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15 lines
538 B
C++
15 lines
538 B
C++
#pragma once
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namespace al {
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class LiveActor;
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struct ActorInitInfo;
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namespace EffectObjFunction {
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void initActorEffectObj(LiveActor* actor, const ActorInitInfo& info);
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void initActorEffectObj(LiveActor* actor, const ActorInitInfo& info, const char* archiveName);
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void initActorEffectObjNoArchive(LiveActor* actor, const ActorInitInfo& info);
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void initActorEffectObjNoArchive(LiveActor* actor, const ActorInitInfo& info,
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const char* effectKeeperName);
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} // namespace EffectObjFunction
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} // namespace al
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