OdysseyDecomp/lib/al/Library/Obj/EffectObjFunction.h

15 lines
538 B
C++

#pragma once
namespace al {
class LiveActor;
struct ActorInitInfo;
namespace EffectObjFunction {
void initActorEffectObj(LiveActor* actor, const ActorInitInfo& info);
void initActorEffectObj(LiveActor* actor, const ActorInitInfo& info, const char* archiveName);
void initActorEffectObjNoArchive(LiveActor* actor, const ActorInitInfo& info);
void initActorEffectObjNoArchive(LiveActor* actor, const ActorInitInfo& info,
const char* effectKeeperName);
} // namespace EffectObjFunction
} // namespace al