OdysseyDecomp/lib/al/Library/Obj/EffectObjFollowCamera.h

23 lines
493 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class EffectObjFollowCamera : public LiveActor {
public:
EffectObjFollowCamera(const char* name);
void init(const ActorInitInfo& info) override;
void startAppear();
void startDisappear();
void control() override;
void exeWait();
void exeDisappear();
private:
sead::Matrix34f mBaseMtx = sead::Matrix34f::ident;
};
static_assert(sizeof(EffectObjFollowCamera) == 0x138);
} // namespace al