mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-07 07:48:28 +00:00
33 lines
800 B
C++
33 lines
800 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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#include "Library/Movement/MoveType.h"
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namespace al {
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class MtxConnector;
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class EffectObj : public LiveActor {
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public:
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EffectObj(const char* name);
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void init(const ActorInitInfo& info) override;
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void initAfterPlacement() override;
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void control() override;
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void appear() override;
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void kill() override;
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virtual bool tryEmitStart();
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private:
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sead::Matrix34f mBaseMtx = sead::Matrix34f::ident;
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MtxConnector* mMtxConnector = nullptr;
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MoveType mMoveType = MoveType::Loop;
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f32 mRailMoveSpeed = 0;
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sead::Vector3f mRailPos = {0, 0, 0};
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bool mIsSyncRailPose = false;
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bool mIsStarted = false;
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bool mIsEffectObjScale = false;
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};
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static_assert(sizeof(EffectObj) == 0x158);
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} // namespace al
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