OdysseyDecomp/lib/al/Library/Obj/EffectObj.cpp

114 lines
3.1 KiB
C++

#include "Library/Obj/EffectObj.h"
#include "Library/Base/StringUtil.h"
#include "Library/Collision/PartsConnectorUtil.h"
#include "Library/Effect/EffectKeeper.h"
#include "Library/Effect/EffectSystemInfo.h"
#include "Library/LiveActor/ActorInitUtil.h"
#include "Library/LiveActor/ActorPoseUtil.h"
#include "Library/Matrix/MatrixUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Obj/EffectObjFunction.h"
#include "Library/Placement/PlacementFunction.h"
#include "Library/Rail/RailUtil.h"
#include "Library/Se/SeFunction.h"
#include "Library/Stage/StageSwitchUtil.h"
#include "Library/Thread/FunctorV0M.h"
namespace al {
EffectObj::EffectObj(const char* name) : LiveActor(name) {}
void EffectObj::init(const ActorInitInfo& info) {
using EffectObjFunctor = FunctorV0M<EffectObj*, void (EffectObj::*)()>;
EffectObjFunction::initActorEffectObj(this, info);
const char* className = nullptr;
getClassName(&className, info);
if (isEqualString("EffectObjScale", className)) {
mIsEffectObjScale = true;
setEffectEmitterVolumeScale(this, "Wait", getScale(this));
}
trySyncStageSwitchAppear(this);
tryListenStageSwitchKill(this);
listenStageSwitchOnOff(this, "OnKillOffAppearSwitch", EffectObjFunctor(this, &EffectObj::kill),
EffectObjFunctor(this, &EffectObj::appear));
if (isExistRail(info, "Rail")) {
tryGetArg((s32*)&mMoveType, info, "MoveType");
tryGetArg(&mRailMoveSpeed, info, "RailMoveSpeed");
setRailPosToStart(this);
setRailClippingInfo(&mRailPos, this, 100.0f, 100.0f);
tryGetArg(&mIsSyncRailPose, info, "IsSyncRailPose");
}
mMtxConnector = tryCreateMtxConnector(this, info);
}
void EffectObj::initAfterPlacement() {
if (!mMtxConnector)
return;
attachMtxConnectorToCollision(mMtxConnector, this, false);
}
void EffectObj::control() {
if (isExistRail(this)) {
switch (mMoveType) {
case MoveType::Turn:
moveSyncRailTurn(this, mRailMoveSpeed);
break;
case MoveType::Loop:
moveSyncRailLoop(this, mRailMoveSpeed);
break;
default:
moveSyncRail(this, mRailMoveSpeed);
break;
}
if (mIsSyncRailPose) {
sead::Vector3f railUp;
sead::Matrix34f poseMtx;
const sead::Vector3f& railDir = getRailDir(this);
calcRailUp(&railUp, this);
const sead::Vector3f& railTrans = getTrans(this);
makeMtxFrontUpPos(&poseMtx, railDir, railUp, railTrans);
updatePoseMtx(this, &poseMtx);
}
} else if (mMtxConnector)
connectPoseQT(this, mMtxConnector);
makeMtxRT(&mBaseMtx, this);
tryEmitStart();
}
void EffectObj::appear() {
mIsStarted = false;
LiveActor::appear();
}
void EffectObj::kill() {
mIsStarted = false;
LiveActor::kill();
}
bool EffectObj::tryEmitStart() {
if (mIsStarted)
return false;
emitEffect(this, "Wait", nullptr);
alEffectFunction::emitEffectIfExist(this, "Wait2", nullptr);
tryStartSe(this, "Wait");
mIsStarted = true;
return true;
}
} // namespace al