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https://github.com/MonsterDruide1/OdysseyDecomp
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21 lines
631 B
C++
21 lines
631 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class DepthShadowModel : public LiveActor {
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public:
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DepthShadowModel(LiveActor* parent, const ActorInitInfo& info, const char* executorDrawName,
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bool isVisible);
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DepthShadowModel(LiveActor* parent, const ActorInitInfo& info, const char* childArchiveName,
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const char* childSuffix, bool isVisible);
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void initAfterPlacement() override;
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private:
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sead::Vector3f mPos = {0, 0, 0};
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bool mIsVisible = true;
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};
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static_assert(sizeof(DepthShadowModel) == 0x118, "DepthShadowModel Size");
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} // namespace al
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