OdysseyDecomp/lib/al/Library/Obj/CollisionObj.h
2024-07-01 12:08:18 +02:00

16 lines
408 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class Resource;
class CollisionObj : public LiveActor {
public:
CollisionObj(const ActorInitInfo& info, Resource* res, const char* collisionFileName,
HitSensor* hitSensor, const sead::Matrix34f* joinMtx, const char* suffix);
};
static_assert(sizeof(CollisionObj) == 0x108, "CollisionObj Size");
} // namespace al