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https://github.com/MonsterDruide1/OdysseyDecomp
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16 lines
408 B
C++
16 lines
408 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class Resource;
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class CollisionObj : public LiveActor {
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public:
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CollisionObj(const ActorInitInfo& info, Resource* res, const char* collisionFileName,
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HitSensor* hitSensor, const sead::Matrix34f* joinMtx, const char* suffix);
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};
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static_assert(sizeof(CollisionObj) == 0x108, "CollisionObj Size");
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} // namespace al
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