mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
31 lines
860 B
C++
31 lines
860 B
C++
#include "Library/Area/AreaShapeInfinite.h"
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namespace al {
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AreaShapeInfinite::AreaShapeInfinite() = default;
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bool AreaShapeInfinite::isInVolume(const sead::Vector3f& pos) const {
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return true;
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}
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bool AreaShapeInfinite::isInVolumeOffset(const sead::Vector3f& pos, f32 offset) const {
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return true;
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}
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bool AreaShapeInfinite::calcNearestEdgePoint(sead::Vector3f* edgePoint,
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const sead::Vector3f& pos) const {
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return false;
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}
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bool AreaShapeInfinite::checkArrowCollision(sead::Vector3f* a2, sead::Vector3f* a3,
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const sead::Vector3f& a4,
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const sead::Vector3f& a5) const {
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return false;
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}
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bool AreaShapeInfinite::calcLocalBoundingBox(sead::BoundBox3f* boundingBox) const {
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return false;
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}
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} // namespace al
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