#include "Library/Area/AreaShapeInfinite.h" namespace al { AreaShapeInfinite::AreaShapeInfinite() = default; bool AreaShapeInfinite::isInVolume(const sead::Vector3f& pos) const { return true; } bool AreaShapeInfinite::isInVolumeOffset(const sead::Vector3f& pos, f32 offset) const { return true; } bool AreaShapeInfinite::calcNearestEdgePoint(sead::Vector3f* edgePoint, const sead::Vector3f& pos) const { return false; } bool AreaShapeInfinite::checkArrowCollision(sead::Vector3f* a2, sead::Vector3f* a3, const sead::Vector3f& a4, const sead::Vector3f& a5) const { return false; } bool AreaShapeInfinite::calcLocalBoundingBox(sead::BoundBox3f* boundingBox) const { return false; } } // namespace al