OdysseyDecomp/lib/al/Library/Shadow/ShadowKeeper.h
MonsterDruide1 946fe5cf06
Library/LiveActor: Implement ActorInitFunction (#741)
Co-authored-by: Aubrey Taylor <aubrey@hall.ly>
2025-10-02 21:02:05 +02:00

34 lines
798 B
C++

#pragma once
namespace al {
class GraphicsSystemInfo;
class ShadowMaskCtrl;
class DepthShadowMapCtrl;
class ShadowKeeper {
public:
ShadowKeeper();
void initAfterPlacement(GraphicsSystemInfo* info);
void update();
bool isHide() const;
void hide();
void show();
void setShadowMaskCtrl(ShadowMaskCtrl* ctrl) { mShadowMaskCtrl = ctrl; }
ShadowMaskCtrl* getShadowMaskCtrl() const { return mShadowMaskCtrl; }
void setDepthShadowMapCtrl(DepthShadowMapCtrl* ctrl) { mDepthShadowMapCtrl = ctrl; }
DepthShadowMapCtrl* getDepthShadowMapCtrl() const { return mDepthShadowMapCtrl; }
private:
ShadowMaskCtrl* mShadowMaskCtrl = nullptr;
DepthShadowMapCtrl* mDepthShadowMapCtrl = nullptr;
};
static_assert(sizeof(ShadowKeeper) == 0x10);
} // namespace al