mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-10 09:18:01 +00:00
34 lines
798 B
C++
34 lines
798 B
C++
#pragma once
|
|
|
|
namespace al {
|
|
|
|
class GraphicsSystemInfo;
|
|
class ShadowMaskCtrl;
|
|
class DepthShadowMapCtrl;
|
|
|
|
class ShadowKeeper {
|
|
public:
|
|
ShadowKeeper();
|
|
void initAfterPlacement(GraphicsSystemInfo* info);
|
|
void update();
|
|
bool isHide() const;
|
|
void hide();
|
|
void show();
|
|
|
|
void setShadowMaskCtrl(ShadowMaskCtrl* ctrl) { mShadowMaskCtrl = ctrl; }
|
|
|
|
ShadowMaskCtrl* getShadowMaskCtrl() const { return mShadowMaskCtrl; }
|
|
|
|
void setDepthShadowMapCtrl(DepthShadowMapCtrl* ctrl) { mDepthShadowMapCtrl = ctrl; }
|
|
|
|
DepthShadowMapCtrl* getDepthShadowMapCtrl() const { return mDepthShadowMapCtrl; }
|
|
|
|
private:
|
|
ShadowMaskCtrl* mShadowMaskCtrl = nullptr;
|
|
DepthShadowMapCtrl* mDepthShadowMapCtrl = nullptr;
|
|
};
|
|
|
|
static_assert(sizeof(ShadowKeeper) == 0x10);
|
|
|
|
} // namespace al
|