mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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37 lines
1.7 KiB
C++
37 lines
1.7 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <math/seadVector.h>
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namespace al {
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struct ActorInitInfo;
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class LiveActor;
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class ScreenPointer;
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class ScreenPointTarget;
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struct ScreenPointTargetHitInfo;
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class SensorMsg;
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s32 compareScreenPointTarget(const ScreenPointTargetHitInfo*, const ScreenPointTargetHitInfo*);
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s32 compareScreenPointTargetPriorDirectPoint(const ScreenPointTargetHitInfo*,
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const ScreenPointTargetHitInfo*);
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bool isExistScreenPointTargetKeeper(LiveActor*);
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bool isScreenPointTargetArrayFull(LiveActor*);
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bool isExistScreenPointTarget(LiveActor*, const char*);
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ScreenPointTarget* addScreenPointTarget(LiveActor*, const ActorInitInfo&, const char*, f32,
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const char*, const sead::Vector3f&);
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bool hitCheckSegmentScreenPointTarget(ScreenPointer*, const sead::Vector3f&, const sead::Vector3f&);
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bool hitCheckScreenCircleScreenPointTarget(ScreenPointer*, const sead::Vector2f&, f32, f32);
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bool hitCheckLayoutCircleScreenPointTarget(ScreenPointer*, const sead::Vector2f&, f32, f32,
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s32 (*)(const ScreenPointTargetHitInfo*,
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const ScreenPointTargetHitInfo*));
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bool isHitScreenPointTarget(ScreenPointer*, const ScreenPointTarget*);
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bool sendMsgScreenPointTarget(const SensorMsg&, ScreenPointer*, ScreenPointTarget*);
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s32 getHitTargetNum(ScreenPointer*);
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const sead::Vector3f& getHitTargetPos(ScreenPointer*, s32);
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f32 getHitTargetRadius(ScreenPointer*, s32);
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} // namespace al
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namespace alScreenPointFunction {
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void updateScreenPointAll(al::LiveActor* actor);
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} // namespace alScreenPointFunction
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