OdysseyDecomp/lib/al/Library/MapObj/WobbleMapParts.h

34 lines
917 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class WobbleMapParts : public LiveActor {
public:
WobbleMapParts(const char* name);
void init(const ActorInitInfo& info) override;
bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
void appearAndSetStart();
void exeWait();
void updateMove();
void exeMove();
void exeAssistStop();
private:
sead::Quatf mInitialQuat = sead::Quatf::unit;
sead::Vector3f mInitialUp = sead::Vector3f::ey;
sead::Quatf mCurrentQuat = sead::Quatf::unit;
sead::Vector3f mMoment = sead::Vector3f::zero;
sead::Vector3f mTargetUp = sead::Vector3f::ey;
sead::Vector3f mUnused = sead::Vector3f::ey;
f32 mMaxRotate = 10.0f;
f32 mTiltSpeed = 0.0f;
s32 mAssistStopTimer = 0;
bool mIsStop = false;
};
static_assert(sizeof(WobbleMapParts) == 0x168);
} // namespace al