OdysseyDecomp/lib/al/Library/LiveActor/ActorSceneInfo.h

50 lines
1.5 KiB
C++

#pragma once
namespace al {
class AreaObjDirector;
class CameraDirector;
class ClippingDirector;
class CollisionDirector;
class DemoDirector;
class GameDataHolderBase;
class GamePadSystem;
class GraphicsSystemInfo;
class GravityHolder;
class ItemDirectorBase;
struct ModelDrawBufferCounter;
class ModelGroup;
class NatureDirector;
class PadRumbleDirector;
class PlayerHolder;
class SceneMsgCtrl;
class ScreenCoverCtrl;
class SceneObjHolder;
class SceneStopCtrl;
class ShadowDirector;
struct ActorSceneInfo {
ActorSceneInfo();
AreaObjDirector* areaObjDirector = nullptr;
CameraDirector* cameraDirector = nullptr;
ClippingDirector* clippingDirector = nullptr;
CollisionDirector* collisionDirector = nullptr;
DemoDirector* demoDirector = nullptr;
GameDataHolderBase* gameDataHolder = nullptr;
GravityHolder* gravityHolder = nullptr;
ItemDirectorBase* itemDirector = nullptr;
NatureDirector* natureDirector = nullptr;
const GamePadSystem* gamePadSystem = nullptr;
PadRumbleDirector* padRumbleDirector = nullptr;
PlayerHolder* playerHolder = nullptr;
SceneObjHolder* sceneObjHolder = nullptr;
SceneStopCtrl* sceneStopCtrl = nullptr;
SceneMsgCtrl* sceneMsgCtrl = nullptr;
ScreenCoverCtrl* screenCoverCtrl = nullptr;
ShadowDirector* shadowDirector = nullptr;
ModelGroup* modelGroup = nullptr;
GraphicsSystemInfo* graphicsSystemInfo = nullptr;
ModelDrawBufferCounter* modelDrawBufferCounter = nullptr;
};
} // namespace al