mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-13 10:48:59 +00:00
81 lines
3.3 KiB
C++
81 lines
3.3 KiB
C++
#pragma once
|
|
|
|
#include "Library/LiveActor/ActorSceneInfo.h"
|
|
|
|
namespace al {
|
|
class ActorFactory;
|
|
class ActorResourceHolder;
|
|
class AreaObjDirector;
|
|
class AudioDirector;
|
|
class CameraDirector;
|
|
class ClippingDirector;
|
|
class CollisionDirector;
|
|
class DemoDirector;
|
|
class EffectSystemInfo;
|
|
class ExecuteDirector;
|
|
class GameDataHolderBase;
|
|
class GamePadSystem;
|
|
class GraphicsSystemInfo;
|
|
class GravityHolder;
|
|
class HitSensorDirector;
|
|
class ItemDirectorBase;
|
|
class LayoutInitInfo;
|
|
class LiveActor;
|
|
class LiveActorGroup;
|
|
struct ModelDrawBufferCounter;
|
|
class ModelGroup;
|
|
class NatureDirector;
|
|
class PadRumbleDirector;
|
|
class PlacementInfo;
|
|
class PlayerHolder;
|
|
class SceneMsgCtrl;
|
|
class SceneObjHolder;
|
|
class SceneStopCtrl;
|
|
class ScreenCoverCtrl;
|
|
class ScreenPointDirector;
|
|
class ShadowDirector;
|
|
class StageSwitchDirector;
|
|
class ViewIdHolder;
|
|
|
|
struct ActorInitInfo {
|
|
ActorInitInfo();
|
|
|
|
void initNew(const PlacementInfo* pPlacementInfo, const LayoutInitInfo* pLayoutInitInfo,
|
|
LiveActorGroup* pAllActorsGroup, const ActorFactory* pActorFactory,
|
|
ActorResourceHolder* pActorResourceHolder, AreaObjDirector* pAreaObjDirector,
|
|
AudioDirector* pAudioDirector, CameraDirector* pCameraDirector,
|
|
ClippingDirector* pClippingDirector, CollisionDirector* pCollisionDirector,
|
|
DemoDirector* pDemoDirector, EffectSystemInfo* pEffectSystemInfo,
|
|
ExecuteDirector* pExecuteDirector, GameDataHolderBase* pGameDataHolder,
|
|
GravityHolder* pGravityHolder, HitSensorDirector* pHitSensorDirector,
|
|
ItemDirectorBase* pItemDirector, NatureDirector* pNatureDirector,
|
|
const GamePadSystem* pGamePadSystem, PadRumbleDirector* pPadRumbleDirector,
|
|
PlayerHolder* pPlayerHolder, SceneObjHolder* pSceneObjHolder,
|
|
SceneMsgCtrl* pSceneMsgCtrl, SceneStopCtrl* pSceneStopCtrl,
|
|
ScreenCoverCtrl* pScreenCoverCtrl, ScreenPointDirector* pScreenPointDirector,
|
|
ShadowDirector* pShadowDirector, StageSwitchDirector* pStageSwitchDirector,
|
|
ModelGroup* pModelGroup, GraphicsSystemInfo* pGraphicsSystemInfo,
|
|
ModelDrawBufferCounter* pModelDrawBufferCounter, LiveActorGroup* pKitDrawingGroup);
|
|
void initViewIdSelf(const PlacementInfo* pInfo, const ActorInitInfo& actorInfo);
|
|
void copyHostInfo(const ActorInitInfo& actorInfo, const PlacementInfo* pInfo);
|
|
void initViewIdHost(const PlacementInfo* pInfo, const ActorInitInfo& actorInfo);
|
|
void initViewIdHostActor(const ActorInitInfo& actorInfo, const LiveActor* actor);
|
|
void initNoViewId(const PlacementInfo* pInfo, const ActorInitInfo& actorInfo);
|
|
|
|
LiveActorGroup* kitDrawingGroup = nullptr;
|
|
const PlacementInfo* placementInfo = nullptr;
|
|
const LayoutInitInfo* layoutInitInfo = nullptr;
|
|
ActorSceneInfo actorSceneInfo = {};
|
|
LiveActorGroup* allActorsGroup = nullptr;
|
|
const ActorFactory* actorFactory = nullptr;
|
|
ActorResourceHolder* actorResourceHolder = nullptr;
|
|
AudioDirector* audioDirector = nullptr;
|
|
EffectSystemInfo* effectSystemInfo = nullptr;
|
|
ExecuteDirector* executeDirector = nullptr;
|
|
HitSensorDirector* hitSensorDirector = nullptr;
|
|
ScreenPointDirector* screenPointDirector = nullptr;
|
|
StageSwitchDirector* stageSwitchDirector = nullptr;
|
|
const ViewIdHolder* viewIdHolder = nullptr;
|
|
};
|
|
} // namespace al
|