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https://github.com/MonsterDruide1/OdysseyDecomp
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22 lines
506 B
C++
22 lines
506 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class FlowMapCtrl;
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class FlowMapParts : public LiveActor {
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public:
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FlowMapParts(const char* name);
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void init(const ActorInitInfo& info) override;
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void appear() override;
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void movement() override;
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void calcAnim() override;
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bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
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private:
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bool mIsStatic = false;
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FlowMapCtrl* mFlowMapCtrl = nullptr;
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};
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} // namespace al
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