mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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38 lines
1.6 KiB
C++
38 lines
1.6 KiB
C++
#pragma once
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namespace al {
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class LiveActor;
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class ExecuteDirector;
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class LayoutActor;
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class IUseExecutor;
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class FunctorBase;
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void registerExecutorActorUpdate(LiveActor* actor, ExecuteDirector* director, const char* listName);
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void registerExecutorActorDraw(LiveActor* actor, ExecuteDirector* director, const char* listName);
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void registerExecutorLayoutUpdate(LayoutActor* layout, ExecuteDirector* director,
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const char* listName);
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void registerExecutorLayoutDraw(LayoutActor* layout, ExecuteDirector* director,
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const char* listName);
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void registerExecutorUser(IUseExecutor* user, ExecuteDirector* director, const char* listName);
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void registerExecutorFunctor(const char* listName, ExecuteDirector* director,
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const FunctorBase& functor);
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void registerExecutorFunctorDraw(const char* listName, ExecuteDirector* director,
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const FunctorBase& functor);
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} // namespace al
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namespace alActorSystemFunction {
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void addToExecutorMovement(al::LiveActor* actor);
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void addToExecutorDraw(al::LiveActor* actor);
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void removeFromExecutorMovement(al::LiveActor* actor);
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void removeFromExecutorDraw(al::LiveActor* actor);
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void updateExecutorDraw(al::LiveActor* actor);
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} // namespace alActorSystemFunction
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namespace alExecuteFunction {
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void updateEffect(const al::ExecuteDirector* director);
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void updateEffectSystem(const al::ExecuteDirector* director);
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void updateEffectPlayer(const al::ExecuteDirector* director);
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void updateEffectDemo(const al::ExecuteDirector* director);
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void updateEffectLayout(const al::ExecuteDirector* director);
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} // namespace alExecuteFunction
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