OdysseyDecomp/lib/al/Library/Execute/ExecuteTableHolderDraw.h

77 lines
2.6 KiB
C++

#pragma once
#include <basis/seadTypes.h>
namespace al {
struct ExecuteOrder;
struct ExecuteSystemInitInfo;
class ExecutorListActorModelDrawBase;
class ExecutorListActorDraw;
class ExecutorListBase;
class ExecutorListFunctor;
class ExecutorListIUseExecutorDraw;
class ExecutorListLayoutDrawBase;
class FunctorBase;
class IUseExecutor;
class LayoutActor;
class LiveActor;
class ExecuteTableHolderDraw {
public:
ExecuteTableHolderDraw();
virtual ~ExecuteTableHolderDraw();
void init(const char* name, const ExecuteSystemInitInfo& initInfo, const ExecuteOrder* orders,
s32 orderCount);
ExecutorListActorModelDrawBase*
registerExecutorListActorModel(ExecutorListActorModelDrawBase* listActorModel);
ExecutorListActorDraw* registerExecutorListActor(ExecutorListActorDraw* listActor);
ExecutorListLayoutDrawBase* registerExecutorListLayout(ExecutorListLayoutDrawBase* listLayout);
ExecutorListIUseExecutorDraw* registerExecutorListUser(ExecutorListIUseExecutorDraw* listUser);
ExecutorListFunctor* registerExecutorListFunctor(ExecutorListFunctor* listFunctor);
void registerExecutorListAll(ExecutorListBase* list);
bool tryRegisterActor(LiveActor* actor, const char* listName);
bool tryRegisterActorModel(LiveActor* actor, const char* listName);
bool tryRegisterLayout(LayoutActor* layout, const char* listName);
bool tryRegisterUser(IUseExecutor* user, const char* listName);
bool tryRegisterFunctor(const FunctorBase& functor, const char* listName);
void createExecutorListTable();
void execute() const;
void executeList(const char* listName) const;
bool isActive() const;
const char* getName() { return mName; }
private:
const char* mName = nullptr;
s32 mActiveExecutorsSize = 0;
ExecutorListBase** mActiveExecutors = nullptr;
s32 mExecutorsAllSize = 0;
s32 mExecutorsAllCapacity = 0;
ExecutorListBase** mExecutorsAll = nullptr;
s32 mExecutorsActorCapacity = 0;
s32 mExecutorsActorSize = 0;
ExecutorListActorDraw** mExecutorsActor = nullptr;
s32 mExecutorsActorModelCapacity = 0;
s32 mExecutorsActorModelSize = 0;
ExecutorListActorModelDrawBase** mExecutorsActorModel = nullptr;
s32 mExecutorsLayoutCapacity = 0;
s32 mExecutorsLayoutSize = 0;
ExecutorListLayoutDrawBase** mExecutorsLayout = nullptr;
s32 mExecutorsUserCapacity = 0;
s32 mExecutorsUserSize = 0;
ExecutorListIUseExecutorDraw** mExecutorsUser = nullptr;
s32 mExecutorsFunctorCapacity = 0;
s32 mExecutorsFunctorSize = 0;
ExecutorListFunctor** mExecutorsFunctor = nullptr;
};
static_assert(sizeof(ExecuteTableHolderDraw) == 0x80);
} // namespace al