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https://github.com/MonsterDruide1/OdysseyDecomp
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27 lines
696 B
C++
27 lines
696 B
C++
#pragma once
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#include "Library/Area/IUseAreaObj.h"
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namespace al {
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class AreaObjDirector;
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class SceneCameraInfo;
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class AreaObjGroup;
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class CameraInSwitchOnAreaDirector : public IUseAreaObj {
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public:
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CameraInSwitchOnAreaDirector();
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void init(const SceneCameraInfo* sceneCameraInfo, AreaObjDirector* areaObjDirector);
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void initAfterPlacement();
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void update();
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AreaObjDirector* getAreaObjDirector() const { return mAreaObjDirector; };
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private:
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const SceneCameraInfo* mSceneCameraInfo = nullptr;
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AreaObjDirector* mAreaObjDirector = nullptr;
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AreaObjGroup* mAreaObjGroup = nullptr;
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};
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static_assert(sizeof(CameraInSwitchOnAreaDirector) == 0x20);
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} // namespace al
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