OdysseyDecomp/lib/al/Library/Area/AreaShape.h

48 lines
1.6 KiB
C++

#pragma once
#include <math/seadBoundBox.h>
#include <math/seadMatrix.h>
#include <math/seadVector.h>
#include "Library/Factory/Factory.h"
#include "Library/HostIO/HioNode.h"
namespace al {
class AreaShape : public HioNode {
public:
AreaShape();
virtual bool isInVolume(const sead::Vector3f& pos) const = 0;
virtual bool isInVolumeOffset(const sead::Vector3f& pos, f32 offset) const = 0;
virtual bool calcNearestEdgePoint(sead::Vector3f* edgePoint,
const sead::Vector3f& pos) const = 0;
// TODO: rename parameters
virtual bool checkArrowCollision(sead::Vector3f* a2, sead::Vector3f* a3,
const sead::Vector3f& a4, const sead::Vector3f& a5) const = 0;
virtual bool calcLocalBoundingBox(sead::BoundBox3f* boundingBox) const = 0;
const sead::Vector3f& getScale() const { return mScale; }
void setBaseMtxPtr(const sead::Matrix34f* baseMtxPtr);
void setScale(const sead::Vector3f& scale);
bool calcLocalPos(sead::Vector3f* localPos, const sead::Vector3f& trans) const;
bool calcWorldPos(sead::Vector3f* worldPos, const sead::Vector3f& trans) const;
bool calcWorldDir(sead::Vector3f* worldDir, const sead::Vector3f& trans) const;
void calcTrans(sead::Vector3f* trans) const;
private:
const sead::Matrix34f* mBaseMtxPtr = nullptr;
sead::Vector3f mScale = {1.0f, 1.0f, 1.0f};
};
using AreaShapeCreatorFunction = AreaShape* (*)();
class AreaShapeFactory : public Factory<AreaShapeCreatorFunction> {
public:
AreaShapeFactory(const char* factoryName);
};
} // namespace al