Commit graph

1143 commits

Author SHA1 Message Date
guymakinggames 68a58e925d
Scene: Implement StageSceneStateCarryMeat (#981) 2026-04-05 18:16:34 +02:00
guymakinggames 08748a421b
MapObj: Implement ElectricTargetInfo (#978) 2026-04-05 17:39:48 +02:00
Fuzzy2319 4e7041e57e
OdysseyHeaders: Improve HeadersCMakeLists.txt (#1006) 2026-04-05 14:32:24 +02:00
guymakinggames 6161aae92f
MapObj: Implement BlockEmpty2D (#974) 2026-04-04 13:07:51 +02:00
guymakinggames d5442627d4
MapObj: Implement WorldMapPlayerIcon and WorldMapPartsFloat (#972) 2026-04-04 11:48:00 +02:00
Narr the Reg 025cd8a9cb
Player: Fix HackerJudge headers (#970) 2026-04-04 00:22:11 +02:00
Narr the Reg 82fae85d34
Npc: Implement FlyObject (#969) 2026-04-03 13:37:50 +02:00
Narr the Reg a3ed1588c4
Library/Bgm: Implement BgmMusicalInfo and copyAudioInfoList (#1000) 2026-04-03 12:05:54 +02:00
MonsterDruide1 76c3490dec
workflow: Add NintendoSDK-NEX to OdysseyHeaders (#1002) 2026-04-03 09:19:09 +02:00
renovate[bot] 856dc85506
lib/NintendoSDK: Update submodule to 708c140 (#1003)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
2026-04-02 16:26:10 +02:00
Narr the Reg fc21c020ce
Library/Math: Implement random MathUtil functions (#973) 2026-03-31 10:14:45 +02:00
guymakinggames ebbcdfcaf0
Boss/Koopa: Implement KoopaCappyEyes2D (#982) 2026-03-30 19:31:25 +02:00
Fuzzy2319 976594c87c
Util: Implement ScenePrepoFunction (#1001) 2026-03-30 18:52:32 +02:00
guymakinggames e95a370468
Boss/BossKnuckle: Implement BossKnuckleHandPrint (#985) 2026-03-30 17:49:09 +02:00
guymakinggames 1778223e55
Npc: Implement PeachOnKoopaAnimRequester (#977) 2026-03-30 16:13:09 +02:00
guymakinggames 9906a5d12b
Enemy: Implement HosuiTrail and HosuiTrailKeeper (#980) 2026-03-30 13:18:52 +02:00
guymakinggames 65d670dc85
Enemy: Implement WanwanHole (#987) 2026-03-30 11:18:58 +02:00
Fuzzy2319 fd0293b9c5
Library/Event: Implement BalloonOrderGroup (#961) 2026-03-28 11:08:41 +01:00
guymakinggames f6329cb6d1
Area: Implement MoveArea2D (#949) 2026-03-23 15:53:58 +01:00
guymakinggames cf148f369e
MapObj: Implement ElectricSwitch (#986) 2026-03-23 15:00:12 +01:00
Narr the Reg 004cb2ef50
Library/Math: Implement FractalGenerator (#971) 2026-03-23 12:38:50 +01:00
GRAnimated b8858e4037
Boss: Implement BossRaidWheel (#925)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 02:11:37 +01:00
egg guy 39d080e3b4
MapObj: Implement CheckpointFlag (#968) 2026-03-23 00:52:07 +01:00
guymakinggames bd787b53c6
System: Implement SaveDataAccessFunction (#960) 2026-03-22 21:42:11 +01:00
guymakinggames 1c03272015
System: Implement AchievementSaveData (#958) 2026-03-22 13:51:06 +01:00
Aubrey 198110b5e9
Library/Demo: Implement DemoSyncedEventKeeper (#964) 2026-03-22 13:20:22 +01:00
Narr the Reg 8e45397ae7
all: Deprecate use of 'e' in vectors and resolve sign warnings (#998) 2026-03-22 11:14:33 +01:00
Aubrey 7917987136
Library/Layout: Implement LayoutTextureRenderer (#965) 2026-03-21 21:57:35 +01:00
guymakinggames 6f55d2279d
Enemy: Implement JokuHand (#979) 2026-03-21 18:06:08 +01:00
guymakinggames 2dfa6adee6
System: Implement BossSaveData (#959) 2026-03-20 01:08:00 +01:00
MonsterDruide1 04ea71b45e
Library/LiveActor: Remove useless friend class (#989) 2026-03-19 21:57:15 +01:00
renovate[bot] b4ec7fa648
lib/agl: Update submodule to c87df64 (#976)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
2026-03-19 19:55:56 +01:00
renovate[bot] 14a2331b8f
lib/sead: Update submodule to 1d5a207 (#975)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
2026-03-19 11:34:39 +01:00
Spletz ffd385f51c
Player: Implement PlayerRecoverySafetyPoint and PlayerJudgeAbyssDeadStatus (#930) 2026-03-18 14:54:47 +01:00
Aubrey e09c84f4fb
System: Implement SequenceDemoSkipData (#962) 2026-03-17 11:59:48 +01:00
GRAnimated 5d3e5bab72
Boss: Implement BossRaidChain (#923)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 02:00:52 +01:00
Narr the Reg 0c37da92d6
tools/check-format: Fix namespace message (#956) 2026-03-16 17:58:38 +01:00
Fuzzy2319 091cb07506
Library/Event: Implement EventFlowNodeActorBaseMovementStart (#954) 2026-03-16 16:44:46 +01:00
guymakinggames d44300e84a
Player: Implement PlayerCapFunction (#957) 2026-03-15 12:29:41 +01:00
Fuzzy2319 818e48df59
Library/Event: Implement EventFlowNodeActorKill (#953) 2026-03-15 11:26:05 +01:00
Fuzzy2319 117f9279c4
Library/Event: Implement EventFlowNodeActionOneTime (#952) 2026-03-14 14:17:34 +01:00
Naii-the-Baf 33097d8def
Library/Bgm: Implement DspValueController (#937) 2026-03-13 02:04:40 +01:00
Narr the Reg fc33c409ec
Library/Audio: Implement al::trySetAudioInfo and al::tryFindAudioInfo (#951) 2026-03-12 23:56:52 +01:00
Narr the Reg 11afa7251e
Util: Complete PlayerCollisionUtil and ObjUtil headers (#948) 2026-03-12 03:11:59 +01:00
guymakinggames b94dc2b4d6
Boss/Loop: Implement LoopAnimState (#950) 2026-03-11 13:16:09 +01:00
guymakinggames f0391c435c
Area: Implement NpcForceMaterialCodeArea, RouteGuideArea (#944) 2026-03-09 15:08:28 +01:00
Naii-the-Baf 84a1c44e77
Library/Bgm: Implement BgmParamsChanger (#936) 2026-03-08 22:42:46 +01:00
guymakinggames 5338d060fb
Area: Implement In2DAreaMoveControl (#935) 2026-03-08 22:10:18 +01:00
Narr the Reg 9a9eeefb89
all: Enable warnings on virtual overload and variable shadowing (#938) 2026-03-06 15:01:24 +01:00
Fuzzy2319 c129faf216
Library/Event: Implement EventFlowNodeActionLoop (#939) 2026-03-04 13:20:45 +01:00