all: Add information from conflicting types in my decompiler (#1023)

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MonsterDruide1 2026-04-22 02:47:13 +02:00 committed by GitHub
parent 24464f3b81
commit ef2f7fdf86
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GPG key ID: B5690EEEBB952194
27 changed files with 398 additions and 61 deletions

View file

@ -16,7 +16,7 @@ class AudioMic;
class SeKeeper;
class BgmKeeper;
class AudioKeeper : public IUseHioNode {
class AudioKeeper : public HioNode {
public:
AudioKeeper(const AudioDirector*);
virtual ~AudioKeeper();

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@ -4,6 +4,7 @@
namespace al {
class ByamlIter;
class CameraOffsetPreset;
class CameraOffsetCtrlPreset : public CameraOffsetCtrl {
public:
@ -11,5 +12,10 @@ public:
void load(const ByamlIter& iter) override;
f32 getOffset() const override;
private:
CameraOffsetPreset* mPreset;
};
static_assert(sizeof(CameraOffsetCtrlPreset) == 0x10);
} // namespace al

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@ -231,7 +231,7 @@ protected:
sead::Vector3f mTargetTrans = {0.0f, 0.0f, 500.0f};
sead::Vector3f mCameraUp = sead::Vector3f::ey;
f32 mFovyDegree = 35.0f;
f32 _64 = -1.0f;
f32 mNearClipDistance = -1.0f;
sead::Matrix34f mViewMtx = sead::Matrix34f::ident;
bool _98 = false;
CameraPoserSceneInfo* mSceneInfo = nullptr;

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@ -17,7 +17,11 @@ public:
void makeLookAtCamera(sead::LookAtCamera* lookAtCam) const override;
private:
char _140[24];
f32 mOffsetY;
sead::Vector3f mCameraPos;
bool mIsUsePrePoserPos;
bool mIsKeepDistanceFromLookAt;
f32 mKeepDistance;
};
static_assert(sizeof(CameraPoserFixPoint) == 0x158);

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@ -45,7 +45,7 @@ public:
CollisionDirector* getCollisionDirector() const override;
sead::Vector3f* get_30() const { return _30; }
const sead::Vector3f* getActorGravityPtr() const { return mActorGravityPtr; }
f32 getRadius() { return mRadius; };
@ -55,9 +55,9 @@ public:
void setOffsetY(f32 offsetY) { mOffsetY = offsetY; };
s32 get_48() const { return _48; }
s32 getPlaneNum() const { return mPlaneNum; }
u32 getPlaneCount() const { return mPlaneCount; }
u32 getStoredPlaneNum() const { return mStoredPlaneNum; }
const sead::Vector3f& getFixReaction() const { return mFixReaction; }
@ -73,7 +73,7 @@ public:
f32 get_260() const { return _260; }
u32 get_264() const { return _264; }
u32 getNoGroundCounter() const { return mNoGroundCounter; }
void setReactMovePower(bool isEnabled) {
mFlag &= ~1;
@ -87,18 +87,18 @@ public:
bool isCollidedWallFace() { return mFlag >> 5 & 1; }
private:
CollisionDirector* _8;
TriangleFilterBase* _10;
CollisionPartsFilterBase* _18;
sead::Matrix34f* _20;
sead::Vector3f* _28;
sead::Vector3f* _30;
CollisionDirector* mCollisionDirector;
const TriangleFilterBase* mTriangleFilter;
const CollisionPartsFilterBase* mCollisionPartsFilter;
const sead::Matrix34f* mActorBaseMtxPtr;
const sead::Vector3f* mActorTransPtr;
const sead::Vector3f* mActorGravityPtr;
f32 mRadius;
f32 mOffsetY;
void* filler1;
u32 _48;
u32 mPlaneCount;
HitInfo* _50;
sead::Vector3f* _40;
u32 mPlaneNum;
u32 mStoredPlaneNum;
HitInfo* mPlanes;
sead::Vector3f mFixReaction;
sead::Vector3f _64;
HitInfo mFloorHit;
@ -109,12 +109,12 @@ private:
char filler4[0x4];
HitInfo mCeilingHit;
f32 _260;
u32 _264;
sead::Vector3f _268;
u32 mNoGroundCounter;
sead::Vector3f mRecentOnGroundNormal;
char _274;
char mFlag;
sead::Vector3f _278;
f32 _284;
sead::Vector3f mCurrentTrans;
f32 mCurrentRadius;
};
static_assert(sizeof(Collider) == 0x288);

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@ -9,6 +9,9 @@ class CameraTicket;
class LiveActor;
class EventFlowEventData;
class IUseCamera;
class EventFlowRequestInfo;
class EventFlowScareCtrlBase;
class BalloonOrderGroup;
class EventFlowDataHolder {
public:
@ -37,6 +40,24 @@ public:
void endAllEventCamera(IUseCamera*);
bool isEndInterpoleCamera(const IUseCamera*, const char*) const;
bool isPlayingEventAnimCamera(const char*) const;
private:
EventFlowRequestInfo* mRequestInfo;
void* filler_8[10];
void* _58;
void* filler_60[1];
EventFlowScareCtrlBase* mScareCtrl;
void* _70;
void* filler_78[2];
BalloonOrderGroup* mBalloonOrderGroup;
sead::WFixedSafeString<32> _90;
void* filler_e8[1];
const char* mTalkSubActorName;
s32 mItemTypeCapacity;
s32 mItemTypeCount;
const char** mItemTypes;
};
static_assert(sizeof(EventFlowDataHolder) == 0x108);
} // namespace al

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@ -6,6 +6,7 @@
#include "Library/HostIO/HioNode.h"
// BUG: outside of `al` namespace
class IJointController {
public:
virtual void calcJointCallback(s32, sead::Matrix34f*) = 0;

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@ -29,5 +29,15 @@ public:
s32 getGroupNum() const;
void calcAnim(bool);
void draw();
private:
CustomTagProcessor* mTagProcessor;
nn::ui2d::DrawInfo* mDrawInfo;
nn::ui2d::Layout* mLayout;
void* filler_18[2];
eui::Screen* mScreen;
void* filler_30;
};
static_assert(sizeof(LayoutKeeper) == 0x38);
} // namespace al

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@ -117,7 +117,7 @@ void setSyncCollisionMtxPtr(LiveActor* actor, const sead::Matrix34f* mtx) {
bool isOnGround(const LiveActor* actor, u32 coyoteTime) {
Collider* collider = actor->getCollider();
if (!isCollidedGround(actor) && collider->get_264() > coyoteTime)
if (!isCollidedGround(actor) && collider->getNoGroundCounter() > coyoteTime)
return false;
return !(getVelocity(actor).dot(collider->getRecentOnGroundNormal(coyoteTime)) > 0.0f);
}
@ -137,15 +137,16 @@ bool isOnGroundNoVelocity(const LiveActor* actor, u32 coyoteTime) {
if (isCollidedGround(actor))
return true;
return actor->getCollider()->get_264() <= coyoteTime;
return actor->getCollider()->getNoGroundCounter() <= coyoteTime;
}
bool isOnGroundDegree(const LiveActor* actor, f32 angle, u32 coyoteTime) {
Collider* collider = actor->getCollider();
if (!(isCollidedGround(actor) || collider->get_264() <= coyoteTime))
if (!(isCollidedGround(actor) || collider->getNoGroundCounter() <= coyoteTime))
return false;
if (sead::Mathf::abs((*collider->get_30()).dot(collider->getRecentOnGroundNormal(coyoteTime))) <
if (sead::Mathf::abs(
(*collider->getActorGravityPtr()).dot(collider->getRecentOnGroundNormal(coyoteTime))) <
sead::Mathf::cos(sead::Mathf::deg2rad(angle)))
return false;
@ -161,10 +162,11 @@ bool isOnGroundNoVelocityDegree(const LiveActor* actor, f32 angle, u32 coyoteTim
if (!collider)
return getTrans(actor).y <= 0.0;
if (!(isCollidedGround(actor) || collider->get_264() <= coyoteTime))
if (!(isCollidedGround(actor) || collider->getNoGroundCounter() <= coyoteTime))
return false;
if (sead::Mathf::abs((*collider->get_30()).dot(collider->getRecentOnGroundNormal(coyoteTime))) <
if (sead::Mathf::abs(
(*collider->getActorGravityPtr()).dot(collider->getRecentOnGroundNormal(coyoteTime))) <
sead::Mathf::cos(sead::Mathf::deg2rad(angle)))
return false;
@ -451,7 +453,7 @@ bool isCollidedFloorCode(const LiveActor* actor, const char* name) {
bool isCollidedCollisionCode(const LiveActor* actor, const char* sensorName, const char* name) {
Collider* collider = actor->getCollider();
if (collider->get_48() == 0) {
if (collider->getPlaneNum() == 0) {
if (collider->get_110() >= 0.0f) {
if (isEqualString(name,
getCollisionCodeName(collider->getFloorHit().triangle, sensorName))) {
@ -473,7 +475,7 @@ bool isCollidedCollisionCode(const LiveActor* actor, const char* sensorName, con
return false;
}
u32 size = collider->getPlaneCount();
u32 size = collider->getStoredPlaneNum();
for (u32 i = 0; i < size; i++)
if (isEqualString(name, getCollisionCodeName(*collider->getPlane(i), sensorName)))
return true;

View file

@ -773,8 +773,8 @@ bool reboundVelocityFromCollision(LiveActor* actor, f32 reboundStrength, f32 reb
bool reboundVelocityFromTriangles(LiveActor* actor, f32 reboundStrength, f32 reboundMin) {
Collider* collider = getActorCollider(actor);
s32 planeCount = collider->getPlaneCount();
if (collider->get_48() == 0)
s32 planeCount = collider->getStoredPlaneNum();
if (collider->getPlaneNum() == 0)
return false;
bool isRebound = false;

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@ -14,6 +14,7 @@ public:
private:
bool mIsAlive = true;
bool mIsKillIfEnter = false;
f32* mAngleH = nullptr;
f32* mAngleV = nullptr;
};

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@ -54,5 +54,10 @@ public:
void setEmitterPoseMtxPtr(const sead::Matrix34f*, const char*);
void setEmitterPosePosPtr(const sead::Vector3f*, const char*);
void loadSe(IAudioResourceLoader*);
private:
void* _0[0x78 / 8];
};
static_assert(sizeof(SeKeeper) == 0x78);
} // namespace al

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@ -23,5 +23,32 @@ public:
bool receiveRequestFromObject(const CameraObjectRequestInfo& info);
void setAngleV(f32 angleV);
private:
void* _0; // object of size 0x14
void* _8; // object of size 0x10
bool mIsValidRotateH;
s32 _14;
f32 _18;
f32 _1c;
f32 mMinAngleH;
f32 mMaxAngleH;
f32 _28;
f32 mAngleV;
f32 _30;
f32 mMinAngleV;
f32 mMaxAngleV;
f32 _3c;
f32 _40;
f32 _44;
f32 _48;
f32 _4c;
bool mIsKeepPreAngleV;
bool mIsSetResetAngleV;
f32 mResetAngleV;
bool mIsInvalidReceiveRequest;
};
static_assert(sizeof(CameraAngleCtrlInfo) == 0x60);
} // namespace al

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@ -2,6 +2,17 @@
#include "Library/LiveActor/LiveActor.h"
namespace al {
class EnemyStateBlowDown;
class CollisionPartsFilterBase;
} // namespace al
class ActorStateSandGeyser;
class EnemyStateReset;
class EnemyStateWander;
class PlayerPushReceiver;
class CollisionMultiShape;
class CollisionShapeKeeper;
class KuriboMini : public al::LiveActor {
public:
KuriboMini(const char* name);
@ -59,5 +70,27 @@ public:
void forceStartClipped();
private:
void* filler[22];
EnemyStateReset* mStateReset;
EnemyStateWander* mStateWander;
ActorStateSandGeyser* mStateSandGeyser;
al::EnemyStateBlowDown* mStateBlowDown;
s32 mCounterChase;
s32 _12c;
al::CollisionPartsFilterBase* mCollisionFilter;
void* _138;
s32 _140;
f32 mClippingRadius;
PlayerPushReceiver* mPlayerPushReceiver;
CollisionMultiShape* mCollisionMultiShape;
CollisionShapeKeeper* mCollisionShapeKeeper;
f32 mJumpSink;
s32 mFramesSpecialPush;
s32 mShiftTypeOnGround;
al::LiveActor* _170;
sead::Vector3f _178;
bool mIsPopBack;
bool mIsInvalidateClipping;
sead::Matrix34f mColliderMtx;
};
static_assert(sizeof(KuriboMini) == 0x1b8);

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@ -29,3 +29,5 @@ public:
private:
al::LayoutActor* mParBg = nullptr;
};
static_assert(sizeof(BootLayout) == 0x138);

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@ -9,6 +9,9 @@ struct ActorInitInfo;
class HitSensor;
class SensorMsg;
} // namespace al
class CapTargetInfo;
class ItemGenerator;
class SaveObjInfo;
class CapHanger : public al::LiveActor {
public:
@ -31,15 +34,15 @@ public:
void setPeachCastleCap(const sead::Vector3f&);
private:
void* _108;
CapTargetInfo* mCapTargetInfo;
void* _110;
s32 _118;
s32 _11c;
s32 mAppearItemNum;
s32 _120;
void* _128;
bool _130;
ItemGenerator* mItemGenerator;
bool mIsEmitEffect;
void* _138;
void* _140;
SaveObjInfo* _140;
sead::Matrix34f _148;
sead::Matrix34f _178;
bool _1a8;

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@ -1,6 +1,7 @@
#pragma once
#include <basis/seadTypes.h>
#include <container/seadPtrArray.h>
#include <math/seadQuat.h>
#include <math/seadVector.h>
@ -39,7 +40,8 @@ public:
al::CameraDirector* getCameraDirector() const override;
private:
char _10[0x18];
sead::PtrArray<PlayerStartInfo> mPlayerStartInfoList;
al::CameraDirector* mCameraDirector;
};
static_assert(sizeof(PlayerStartInfoHolder) == 0x28);

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@ -8,6 +8,7 @@ namespace al {
struct ActorInitInfo;
class HitSensor;
class SensorMsg;
class MtxConnector;
} // namespace al
class TreasureBoxKeyOpener : public al::LiveActor {
@ -27,7 +28,12 @@ public:
virtual void setHostForClipping(al::LiveActor*);
private:
void* filler[4];
al::LiveActor* mHostForClipping;
al::MtxConnector* mMtxConnector;
f32 _118;
f32 _11c;
s32 _120;
s32 _124;
};
static_assert(sizeof(TreasureBoxKeyOpener) == 0x128);

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@ -1,7 +1,14 @@
#pragma once
#include <prim/seadSafeString.h>
#include "Library/LiveActor/LiveActor.h"
namespace al {
class ActorDitherAnimator;
class WaterSurfaceFinder;
class PadRumbleKeeper;
} // namespace al
class PlayerInput;
class PlayerAreaChecker;
class PlayerWallActionHistory;
@ -15,6 +22,15 @@ class PlayerJointControlKeeper;
class HackCapJudgePreInputSeparateThrow;
class HackCapJudgePreInputSeparateJump;
class CapTargetInfo;
class PlayerColliderHackCap;
class HackCapTrigger;
class HackCapAboveGroundChecker;
class HackCapThrowParam;
class HackCapJointControlKeeper;
class PlayerExternalVelocity;
class PlayerPushReceiver;
class HackCapStateThrowStay;
class HackCapStateHide;
class HackCap : public al::LiveActor {
public:
@ -184,16 +200,103 @@ public:
bool stayWallHit();
void endHackThrow();
CapTargetInfo* getCapTargetInfo() const { return mCapTargetInfo; }
CapTargetInfo* getCapTargetInfo() const { return mCapTargetInfo1; }
private:
unsigned char _108[0x10];
al::LiveActor* mActorA;
unsigned char _120[0x08];
al::LiveActor* mPlayerActor;
void* _130[0x1f];
CapTargetInfo* mCapTargetInfo;
void* _230[0x7c];
al::LiveActor* mEquipmentHat;
al::LiveActor* mEquipmentHatDepthShadow;
al::LiveActor* mLockOnCapEyes;
al::LiveActor* mThrowingHatEyes;
const al::LiveActor* mPlayerActor;
const IUsePlayerCollision* mPlayerCollision;
const char* mTypeName;
const PlayerAreaChecker* mPlayerAreaChecker;
const PlayerSeparateCapFlag* mPlayerSeparateCapFlag;
const IUsePlayerHeightCheck* mPlayerHeightCheck;
const PlayerWetControl* mPlayerWetControl;
const PlayerJointControlKeeper* mPlayerJointControlKeeper;
PlayerColliderHackCap* mPlayerColliderHackCap;
al::WaterSurfaceFinder* mWaterSurfaceFinder;
al::PadRumbleKeeper* mPadRumbleKeeper;
PlayerWetControl* mSelfPlayerWetControl;
HackCapTrigger* mHackCapTrigger;
al::ActorDitherAnimator* mActorDitherAnimator;
HackCapAboveGroundChecker* mHackCapAboveGroundChecker;
void* _1a0_arr;
u64 _1a0_capacity;
s32 _1a0_current;
void* _1b8_arr;
u64 _1b8_capacity;
s32 _1b8_current;
const al::HitSensor* _1d0;
al::HitSensor* mAttackSensor;
sead::Vector3f mSpiralTailPositions[5];
HackCapThrowParam* mHackCapThrowParam;
CapTargetInfo* mCapTargetInfo1;
CapTargetInfo* mCapTargetInfo2;
void* _238;
sead::Vector3f _240;
sead::Vector3f _24c;
sead::Vector3f _258;
f32 _264;
sead::Vector2f _268;
f32 _270;
s32 _274;
s32 _278;
s32 _27c;
f32 _280;
f32 _284;
f32 _288;
f32 _28c;
s32 _290;
s32 _298;
bool _2a0[17];
const PlayerWallActionHistory* mPlayerWallActionHistory;
const PlayerCapActionHistory* mPlayerCapActionHistory;
const PlayerInput* mInput;
PlayerEyeSensorHitHolder* mPlayerEyeSensorHitHolder;
PlayerEyeSensorHitHolder* mCapEyeSensorHitHolder;
f32 _2d8;
s32 _2dc;
HackCapJointControlKeeper* mHackCapJointControlKeeper;
void* _2e8[5];
sead::FixedSafeString<128> _310;
sead::FixedSafeString<128> _3a8;
sead::Matrix34f _440;
sead::Matrix34f _470;
sead::Matrix34f _4a0;
bool _4d0;
sead::Vector3f _4d4;
sead::Vector3f _4e0;
bool _4ec;
void* _4f0;
PlayerExternalVelocity* mCapExternalVelocity;
PlayerPushReceiver* mCapPushReceiver;
al::HitSensor* mPlayerBodySensor;
bool _510;
sead::Vector3f _514;
HackCapJudgePreInputSeparateThrow* mCapJudgePreInputSeparateThrow;
HackCapJudgePreInputSeparateJump* mCapJudgePreInputSeparateJump;
bool _530;
s32 _534;
sead::Vector3f mWallPos;
sead::Vector3f mWallNormal;
sead::Vector3f mWallVelocity;
void* _560[4];
s32 _580;
s32 mLockOnCounter;
sead::Matrix34f _588;
bool _5b8;
bool mIsHackDamageVisible;
bool _5ba;
bool _5bb;
s32 _5bc;
void* _5c0[7];
bool mIsPuppet;
bool _5f9;
bool mIsHidePuppetCapSilhouette;
HackCapStateThrowStay* mStateThrowStay;
HackCapStateHide* mStateHide;
};
static_assert(sizeof(HackCap) == 0x610);

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@ -84,14 +84,25 @@ public:
private:
PlayerModelHolder* mModelHolder;
al::LiveActor* mPlayerDeco;
void* _10;
al::LiveActor* mPlayer;
PlayerAnimFrameCtrl* mAnimFrameCtrl;
sead::FixedSafeString<64> mCurAnim;
sead::FixedSafeString<64> mCurSubAnim;
sead::FixedSafeString<64> mCurUpperBodyAnim;
sead::FixedSafeString<64> _128;
char padding_180[0x1A2 - 0x180];
al::ActorDitherAnimator* mDitherAnim;
f32* mSklAnimBlendWeights;
void* _190;
f32 mRunStartAnimRate;
s32 _19c;
bool mIsNeedFullFaceAnim;
bool _1a1;
bool mIsSubAnimPlaying;
bool _1a3;
bool mIsUpperBodyAnimHeadVisKeep;
bool _1a5;
bool _1a6;
bool mIsSubAnimOnlyAir;
};
static_assert(sizeof(PlayerAnimator) == 0x1a8);

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@ -1,14 +1,44 @@
#pragma once
#include <basis/seadTypes.h>
namespace al {
class HitSensor;
}
class SensorMsg;
} // namespace al
class PlayerBindableSensorList;
class IUsePlayerPuppet;
class PlayerBindKeeper {
public:
PlayerBindKeeper(al::HitSensor*, IUsePlayerPuppet*);
bool sendStartMsg();
void clearBindableSensor();
void cancelBind();
bool receiveEndMsg(const al::SensorMsg*);
void clearBindImpl();
void cancelBindByDemo();
bool sendMsgBindDamage();
bool receiveRequestDamage();
bool sendMsgCollidedGround();
bool sendMsgEnableMapCheckPointWarp();
bool sendMsgBindKeepDemoStart();
bool sendMsgBindKeepDemoExecute();
bool sendMsgBindKeepDemoEnd();
bool sendMsgBindRecoveryLife() const;
bool collectBindableSensor(al::HitSensor*, al::HitSensor*);
void appendBindRequest(al::HitSensor*);
void resetInvalidTimer();
al::HitSensor* getBindSensor() const { return mBindSensor; }
private:
char padding[8];
al::HitSensor* mBodyHitSensor;
al::HitSensor* mBindSensor;
PlayerBindableSensorList* mBindableSensorList;
IUsePlayerPuppet* mPuppet;
s32 _20;
bool _24;
};
static_assert(sizeof(PlayerBindKeeper) == 0x28);

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@ -1,5 +1,6 @@
#pragma once
#include <container/seadPtrArray.h>
#include <math/seadMatrix.h>
#include <prim/seadBitFlag.h>
@ -13,6 +14,7 @@ class SpherePoseInterpolator;
} // namespace al
class CollidedShapeResult;
class CollisionShapeKeeper;
class CollisionMultiShape;
class PlayerCollider : public al::HioNode, public al::IUseCollision {
public:
@ -58,12 +60,48 @@ public:
void set1b0(f32 value) { _1b0 = value; }
private:
void* filler[13];
al::CollisionDirector* mCollisionDirector;
const sead::Matrix34f* mMtxPtr;
const sead::Vector3f* mTransPtr;
const sead::Vector3f* mGravityPtr;
sead::Vector3f mTrans;
f32 mSize;
sead::Matrix34f mMtx;
al::HitInfo* _68;
f32 _70;
void* filler2[37];
s32 _1a0;
al::HitInfo* _78;
f32 _7c;
al::HitInfo* _88;
f32 _8c;
sead::Vector3f mCollidedFixReaction;
bool _a0;
bool _a1;
sead::Vector3f mCollisionHitNormal;
sead::Vector3f mCollisionHitPos;
s32 mTimeInAir;
sead::Matrix34f mCollidePosMtx;
CollisionShapeKeeper* mCollisionShapeKeeper;
f32 mCollisionShapeScale;
CollisionMultiShape* mCollisionMultiShape;
s32 _108;
bool mIsInFastMoveCollisionArea;
bool mIsValidGroundSupport;
bool mIsDuringRecovery;
sead::Vector3f mCutCollideAffectDir;
s32 mWallBorderCheckType;
const al::CollisionPartsFilterBase* mCollisionPartsFilter;
sead::PtrArray<al::HitInfo> _128[3];
al::HitInfo* _158;
u32 _160;
s32 _164;
sead::PtrArray<al::HitInfo> _168;
s32 _178;
f32* _180;
s32 _188;
f32* _190;
sead::Vector3f _198;
sead::Vector3f mCollidedGroundNormal;
f32 _1b0;
};
static_assert(sizeof(PlayerCollider) == 0x1B8);
static_assert(sizeof(PlayerCollider) == 0x1b8);

View file

@ -1,7 +1,33 @@
#pragma once
#include <math/seadVector.h>
namespace al {
class LiveActor;
}
class ExternalForceKeeper;
class IUsePlayerCollision;
class PlayerExternalVelocity {
public:
bool isExistForce() const;
bool isExistSnapForce() const;
private:
ExternalForceKeeper* mExternalForceKeeper;
sead::Vector3f _8;
sead::Vector3f _14;
sead::Vector3f _20;
const al::LiveActor* mActor;
const IUsePlayerCollision* mCollision;
const sead::Vector3f* _38;
bool _40;
sead::Vector3f _44;
f32 _50[6];
sead::Vector3f mSnapForce;
s32 mApplyLastGroundInertia;
sead::Vector3f _80;
sead::Vector3f _8c;
};
static_assert(sizeof(PlayerExternalVelocity) == 0x98);

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@ -106,6 +106,7 @@ private:
sead::FixedSafeString<128> mCostumeName;
al::SimpleAudioUser* mPlayerAudioUser;
bool mIsHackEnd;
bool mIsWarpCheckpoint;
TimeBalloonSequenceInfo* mBalloonSeqInfo;
CollectBgmPlayer* mCollectBgmPlayer;
sead::FixedSafeString<128> mLanguage;

View file

@ -217,7 +217,7 @@ bool isMissEndPrevStageForSceneDead(GameDataHolderAccessor accessor) {
}
void reenterStage(GameDataHolderWriter writer) {
writer->set_4a();
writer->setStageEnding();
}
s32 getNextWorldId(GameDataHolderAccessor accessor) {

View file

@ -211,9 +211,9 @@ public:
GameDataFile* getGameDataFile() const { return mPlayingFile; }
void set_49() { _49 = true; }
void setStageChanging() { mIsStageChanging = true; }
void set_4a() { _4a = true; }
void setStageEnding() { mIsStageEnding = true; }
s64 getPlayTimeAcrossFile() const { return mPlayTimeAcrossFile; }
@ -293,8 +293,8 @@ private:
bool mIsRequireSave;
u32 mRequireSaveFrame;
bool mIsInvalidSaveForMoonGet;
bool _49; // related to changeNextStage(WithWorldDemoWarp)
bool _4a; // related to endStage
bool mIsStageChanging;
bool mIsStageEnding;
sead::FixedSafeString<32> mLanguage;
u64 mPlayTimeAcrossFile;
sead::Heap* mSaveDataWriteThread;

View file

@ -23,7 +23,12 @@ public:
void read(const al::ByamlIter& save) override;
private:
void* _padding[0x6];
bool mIsShowDemoOpenMoonRockFirst;
bool* mIsShowDemoOpenMoonRockWorld;
bool* mIsAppearedMoonRockTalkMessage;
bool mIsShowDemoAfterOpenMoonRockFirst;
bool* mIsShowDemoMoonRockMapWorld;
s32 mWorldNum;
};
static_assert(sizeof(MoonRockData) == 0x38);