Match destructor

This commit is contained in:
GRAnimated 2025-04-08 18:25:29 -04:00
parent fdc35b8257
commit c018453eae
4 changed files with 92 additions and 24 deletions

View file

@ -32400,21 +32400,21 @@ Address,Quality,Size,Name
0x000000710050a340,M,000276,_ZN16E3ResourceLoaderC2Ev
0x000000710050a454,O,000452,_ZN16E3ResourceLoader21loadHomeStageResourceEv
0x000000710050a618,O,000348,_ZN16E3ResourceLoader17loadWorldResourceEv
0x000000710050a774,M,000332,_ZN16E3ResourceLoaderD2Ev
0x000000710050a774,O,000332,_ZN16E3ResourceLoaderD2Ev
0x000000710050a8c0,O,000012,_ZN16E3ResourceLoader23cancelLoadWorldResourceEv
0x000000710050a8cc,M,000036,_ZN16E3ResourceLoaderD0Ev
0x000000710050a8cc,O,000036,_ZN16E3ResourceLoaderD0Ev
0x000000710050a8f0,O,000104,_ZN16E3ResourceLoader33requestLoadWorldHomeStageResourceEv
0x000000710050a958,O,000008,_ZNK16E3ResourceLoader31isEndLoadWorldHomeStageResourceEv
0x000000710050a960,O,000112,_ZN16E3ResourceLoader24requestLoadWorldResourceEi
0x000000710050a9d0,O,000060,_ZNK16E3ResourceLoader12isEndLoadAnyEv
0x000000710050aa0c,M,000396,_ZN16E3ResourceLoader15tryCreateExHeapEi
0x000000710050aa0c,O,000396,_ZN16E3ResourceLoader15tryCreateExHeapEi
0x000000710050ab98,O,000180,_ZN16E3ResourceLoader23tryDestroyWorldResourceEPN4sead4HeapE
0x000000710050ac4c,O,000004,_ZNK16E3ResourceLoader13printHeapInfoEv
0x000000710050ac50,M,000360,_ZN16E3ResourceLoader28loadHomeStageResourceByWorldEPKcPN4sead4HeapEii
0x000000710050ac50,O,000360,_ZN16E3ResourceLoader28loadHomeStageResourceByWorldEPKcPN4sead4HeapEii
0x000000710050adb8,O,000028,_ZNK2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEEclEv
0x000000710050add4,O,000076,_ZNK2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEE5cloneEv
0x000000710050ae20,O,000004,_ZN2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEED0Ev
0x000000710050ae24,U,000032,
0x000000710050ae24,W,000032,_GLOBAL__sub_I_E3ResourceLoader.cpp
0x000000710050ae44,U,000312,_ZN10E3SequenceC2EPKc
0x000000710050af7c,U,000316,_ZN10E3SequenceD2Ev
0x000000710050b0b8,U,000008,_ZThn24_N10E3SequenceD1Ev

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@ -1,4 +1,5 @@
#include "Sequence/E3ResourceLoader.h"
#include <thread/seadThread.h>
#include "Library/Base/StringUtil.h"
#include "Library/File/FileUtil.h"
#include "Library/Memory/HeapUtil.h"
@ -6,29 +7,70 @@
#include "Library/Thread/AsyncFunctorThread.h"
#include "Library/Yaml/ByamlIter.h"
#include "Library/Yaml/ByamlUtil.h"
#include "Sequence/E3Sequence.h"
#include "System/GameDataFunction.h"
#include "heap/seadFrameHeap.h"
s32 cPriority = 22;
s32 cCoreId = 16;
s32 cE3Priority = E3Sequence::cLoaderPriority;
s32 cDefaultPriority = E3Sequence::cDefaultPriority;
// NON_MATCHING: Compiler creates the first functor in the wrong place
E3ResourceLoader::E3ResourceLoader() {
using E3ResourceLoaderFunctor = al::FunctorV0M<E3ResourceLoader*, void (E3ResourceLoader::*)()>;
mLoadHomeStageResourceThread = new al::AsyncFunctorThread(
"LoadHomeStageResourceThread",
E3ResourceLoaderFunctor(this, &E3ResourceLoader::loadHomeStageResource), cPriority,
E3ResourceLoaderFunctor(this, &E3ResourceLoader::loadHomeStageResource), cE3Priority,
0x100000, 0);
mWorldResourceThread = new al::AsyncFunctorThread(
"WolrdResourceThread", E3ResourceLoaderFunctor(this, &E3ResourceLoader::loadWorldResource),
cPriority, 0x100000, 0);
cE3Priority, 0x100000, 0);
al::createWorldResourceHeap(false);
mWorldResourceHeap = al::getWorldResourceHeap();
}
E3ResourceLoader::~E3ResourceLoader() {}
E3ResourceLoader::~E3ResourceLoader() {
cancelLoadWorldResource();
if (mLoadHomeStageResourceThread) {
delete mLoadHomeStageResourceThread;
mLoadHomeStageResourceThread = nullptr;
}
if (mWorldResourceThread) {
delete mWorldResourceThread;
mWorldResourceThread = nullptr;
}
al::removeResourceCategory("E3常駐");
if (mSandWorldHomeStageResource) {
al::removeResourceCategory("砂ワールドホーム");
mSandWorldHomeStageResource->destroy();
mSandWorldHomeStageResource = nullptr;
}
if (mCityWorldHomeStageResource) {
al::removeResourceCategory("都市ワールドホーム");
mCityWorldHomeStageResource->destroy();
mCityWorldHomeStageResource = nullptr;
}
if (mWorldExResource) {
al::removeResourceCategory("ワールド常駐");
mWorldExResource->destroy();
mWorldExResource = nullptr;
}
if (mWorldResourceHeap) {
al::destroyWorldResourceHeap(false);
mWorldResourceHeap = nullptr;
}
al::resetCurrentCategoryName();
}
void E3ResourceLoader::loadHomeStageResource() {
if (!_30) {
@ -137,22 +179,32 @@ void E3ResourceLoader::tryCreateExHeap(s32 worldId) {
return;
if (GameDataFunction::getWorldIndexSand() == worldId) {
if (mCityWorldHomeStageResource) {
if (mSandWorldHomeStageResource == mCityWorldHomeStageResource) {
sead::FrameHeap* cityResource = mCityWorldHomeStageResource;
if (cityResource) {
if (mSandWorldHomeStageResource == cityResource) {
al::removeResourceCategory("砂ワールドホーム");
mSandWorldHomeStageResource->destroy();
mSandWorldHomeStageResource = nullptr;
}
al::removeResourceCategory("都市ワールドホーム");
mCityWorldHomeStageResource->destroy();
mCityWorldHomeStageResource = nullptr;
if (mCityWorldHomeStageResource == cityResource) {
al::removeResourceCategory("都市ワールドホーム");
mCityWorldHomeStageResource->destroy();
mCityWorldHomeStageResource = nullptr;
}
}
} else {
if (GameDataFunction::getWorldIndexCity() == worldId) {
if (mSandWorldHomeStageResource) {
al::removeResourceCategory("砂ワールドホーム");
mSandWorldHomeStageResource->destroy();
mSandWorldHomeStageResource = nullptr;
} else if (GameDataFunction::getWorldIndexCity() == worldId) {
sead::FrameHeap* sandResource = mSandWorldHomeStageResource;
if (sandResource) {
al::removeResourceCategory("砂ワールドホーム");
mSandWorldHomeStageResource->destroy();
mSandWorldHomeStageResource = nullptr;
if (mCityWorldHomeStageResource == sandResource) {
al::removeResourceCategory("都市ワールドホーム");
mCityWorldHomeStageResource->destroy();
mCityWorldHomeStageResource = nullptr;
}
}
}
@ -160,6 +212,7 @@ void E3ResourceLoader::tryCreateExHeap(s32 worldId) {
sead::FrameHeap* newHeap = sead::FrameHeap::create(0, "WorldExResource", mWorldResourceHeap, 8,
sead::Heap::cHeapDirection_Forward, false);
mWorldExResource = newHeap;
al::addResourceCategory("ワールド常駐", 0x400, newHeap);
}
@ -184,16 +237,18 @@ void E3ResourceLoader::printHeapInfo() const {}
void E3ResourceLoader::loadHomeStageResourceByWorld(const char* worldName, sead::Heap*, s32 id,
s32 scenarioid) {
al::ByamlIter byamlIter = (al::tryGetBymlFromArcName("SystemData/WorldList", "WorldResource"));
auto x = al::tryGetBymlFromArcName("SystemData/WorldList", "WorldResource");
al::ByamlIter byamlIter = al::ByamlIter(x);
al::ByamlIter worldIter;
al::getByamlIterByIndex(&worldIter, byamlIter, id);
al::ByamlIter worldResourceIter;
al::StringTmp<32> scenarioId{"Scenario%d", scenarioid};
if (!al::tryGetByamlIterByKey(&worldResourceIter, worldIter, scenarioId.cstr()))
if (!al::tryGetByamlIterByKey(&worldResourceIter, worldIter,
al::StringTmp<32>{"Scenario%d", scenarioid}.cstr()))
return;
al::setCurrentCategoryName(worldName);
s32 size = worldResourceIter.getSize();
for (s32 i = 0; i < size; i++) {
al::ByamlIter v8;

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@ -0,0 +1,4 @@
#include "Sequence/E3Sequence.h"
const s32 E3Sequence::cLoaderPriority = 22;
const s32 E3Sequence::cDefaultPriority = 16;

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@ -0,0 +1,9 @@
#pragma once
#include <basis/seadTypes.h>
class E3Sequence {
public:
static const s32 cLoaderPriority;
static const s32 cDefaultPriority;
};