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https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
WIP E3ResourceLoader
This commit is contained in:
parent
7acc620de6
commit
fdc35b8257
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@ -32397,23 +32397,23 @@ Address,Quality,Size,Name
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0x000000710050a328,U,000008,
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0x000000710050a330,U,000008,
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0x000000710050a338,U,000008,
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0x000000710050a340,U,000276,_ZN16E3ResourceLoaderC2Ev
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0x000000710050a454,U,000452,_ZN16E3ResourceLoader21loadHomeStageResourceEv
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0x000000710050a618,U,000348,_ZN16E3ResourceLoader17loadWorldResourceEv
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0x000000710050a774,U,000332,_ZN16E3ResourceLoaderD2Ev
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0x000000710050a8c0,U,000012,_ZN16E3ResourceLoader23cancelLoadWorldResourceEv
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0x000000710050a8cc,U,000036,_ZN16E3ResourceLoaderD0Ev
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0x000000710050a8f0,U,000104,_ZN16E3ResourceLoader33requestLoadWorldHomeStageResourceEv
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0x000000710050a958,U,000008,_ZNK16E3ResourceLoader31isEndLoadWorldHomeStageResourceEv
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0x000000710050a960,U,000112,_ZN16E3ResourceLoader24requestLoadWorldResourceEi
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0x000000710050a9d0,U,000060,_ZNK16E3ResourceLoader12isEndLoadAnyEv
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0x000000710050aa0c,U,000396,_ZN16E3ResourceLoader15tryCreateExHeapEi
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0x000000710050ab98,U,000180,_ZN16E3ResourceLoader23tryDestroyWorldResourceEPN4sead4HeapE
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0x000000710050ac4c,U,000004,_ZNK16E3ResourceLoader13printHeapInfoEv
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0x000000710050ac50,U,000360,_ZN16E3ResourceLoader28loadHomeStageResourceByWorldEPKcPN4sead4HeapEii
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0x000000710050adb8,U,000028,_ZNK2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEEclEv
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0x000000710050add4,U,000076,_ZNK2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEE5cloneEv
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0x000000710050ae20,U,000004,_ZN2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEED0Ev
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0x000000710050a340,M,000276,_ZN16E3ResourceLoaderC2Ev
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0x000000710050a454,O,000452,_ZN16E3ResourceLoader21loadHomeStageResourceEv
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0x000000710050a618,O,000348,_ZN16E3ResourceLoader17loadWorldResourceEv
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0x000000710050a774,M,000332,_ZN16E3ResourceLoaderD2Ev
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0x000000710050a8c0,O,000012,_ZN16E3ResourceLoader23cancelLoadWorldResourceEv
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0x000000710050a8cc,M,000036,_ZN16E3ResourceLoaderD0Ev
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0x000000710050a8f0,O,000104,_ZN16E3ResourceLoader33requestLoadWorldHomeStageResourceEv
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0x000000710050a958,O,000008,_ZNK16E3ResourceLoader31isEndLoadWorldHomeStageResourceEv
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0x000000710050a960,O,000112,_ZN16E3ResourceLoader24requestLoadWorldResourceEi
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0x000000710050a9d0,O,000060,_ZNK16E3ResourceLoader12isEndLoadAnyEv
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0x000000710050aa0c,M,000396,_ZN16E3ResourceLoader15tryCreateExHeapEi
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0x000000710050ab98,O,000180,_ZN16E3ResourceLoader23tryDestroyWorldResourceEPN4sead4HeapE
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0x000000710050ac4c,O,000004,_ZNK16E3ResourceLoader13printHeapInfoEv
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0x000000710050ac50,M,000360,_ZN16E3ResourceLoader28loadHomeStageResourceByWorldEPKcPN4sead4HeapEii
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0x000000710050adb8,O,000028,_ZNK2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEEclEv
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0x000000710050add4,O,000076,_ZNK2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEE5cloneEv
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0x000000710050ae20,O,000004,_ZN2al10FunctorV0MIP16E3ResourceLoaderMS1_FvvEED0Ev
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0x000000710050ae24,U,000032,
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0x000000710050ae44,U,000312,_ZN10E3SequenceC2EPKc
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0x000000710050af7c,U,000316,_ZN10E3SequenceD2Ev
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Can't render this file because it is too large.
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210
src/Sequence/E3ResourceLoader.cpp
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210
src/Sequence/E3ResourceLoader.cpp
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@ -0,0 +1,210 @@
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#include "Sequence/E3ResourceLoader.h"
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#include "Library/Base/StringUtil.h"
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#include "Library/File/FileUtil.h"
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#include "Library/Memory/HeapUtil.h"
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#include "Library/Resource/ResourceHolder.h"
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#include "Library/Thread/AsyncFunctorThread.h"
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#include "Library/Yaml/ByamlIter.h"
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#include "Library/Yaml/ByamlUtil.h"
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#include "System/GameDataFunction.h"
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#include "heap/seadFrameHeap.h"
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s32 cPriority = 22;
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s32 cCoreId = 16;
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E3ResourceLoader::E3ResourceLoader() {
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using E3ResourceLoaderFunctor = al::FunctorV0M<E3ResourceLoader*, void (E3ResourceLoader::*)()>;
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mLoadHomeStageResourceThread = new al::AsyncFunctorThread(
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"LoadHomeStageResourceThread",
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E3ResourceLoaderFunctor(this, &E3ResourceLoader::loadHomeStageResource), cPriority,
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0x100000, 0);
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mWorldResourceThread = new al::AsyncFunctorThread(
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"WolrdResourceThread", E3ResourceLoaderFunctor(this, &E3ResourceLoader::loadWorldResource),
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cPriority, 0x100000, 0);
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al::createWorldResourceHeap(false);
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mWorldResourceHeap = al::getWorldResourceHeap();
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}
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E3ResourceLoader::~E3ResourceLoader() {}
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void E3ResourceLoader::loadHomeStageResource() {
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if (!_30) {
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al::createCategoryResourceAll("プレイヤーモデル");
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al::addResourceCategory("E3常駐", 0x400, mWorldResourceHeap);
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al::createCategoryResourceAll("E3常駐");
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_30 = true;
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}
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if (mWorldExResource) {
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al::removeResourceCategory("ワールド常駐");
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mWorldExResource->destroy();
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mWorldExResource = nullptr;
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}
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if (!mSandWorldHomeStageResource) {
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sead::FrameHeap* heap =
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sead::FrameHeap::create(0x11800000, "SandWorldHomeStageResource", mWorldResourceHeap, 8,
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sead::Heap::cHeapDirection_Forward, false);
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mSandWorldHomeStageResource = heap;
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al::addResourceCategory("砂ワールドホーム", 0x400, heap);
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s32 worldIndexSand = GameDataFunction::getWorldIndexSand();
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loadHomeStageResourceByWorld("砂ワールドホーム", mWorldResourceHeap, worldIndexSand, 8);
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}
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if (!mCityWorldHomeStageResource) {
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sead::FrameHeap* heap =
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sead::FrameHeap::create(0x12200000, "CityWorldHomeStageResource", mWorldResourceHeap, 8,
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sead::Heap::cHeapDirection_Reverse, false);
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mCityWorldHomeStageResource = heap;
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al::addResourceCategory("都市ワールドホーム", 0x400, heap);
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s32 worldIndexCity = GameDataFunction::getWorldIndexCity();
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loadHomeStageResourceByWorld("都市ワールドホーム", heap, worldIndexCity, 12);
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}
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}
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void E3ResourceLoader::loadWorldResource() {
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al::setCurrentCategoryNameDefault();
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u8* byml = (al::tryGetBymlFromArcName("SystemData/WorldList", "WorldResource"));
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al::ByamlIter byamlIter = al::ByamlIter(byml);
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al::ByamlIter worldIter;
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al::getByamlIterByIndex(&worldIter, byamlIter, _3c);
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al::ByamlIter worldResourceIter;
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al::getByamlIterByKey(&worldResourceIter, worldIter, "WorldResource");
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s32 size = worldResourceIter.getSize();
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for (s32 i = 0; i < size; i++) {
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al::ByamlIter v8;
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worldResourceIter.tryGetIterByIndex(&v8, i);
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const char* name = nullptr;
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const char* ext = nullptr;
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v8.tryGetStringByKey(&name, "Name");
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v8.tryGetStringByKey(&ext, "Ext");
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if (!al::findResource(name))
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al::findOrCreateResource(name, ext);
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if (mHasLoadedWorldResource)
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return;
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}
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_39 = true;
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}
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void E3ResourceLoader::cancelLoadWorldResource() {
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mHasLoadedWorldResource = true;
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}
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bool E3ResourceLoader::requestLoadWorldHomeStageResource() {
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if (mSandWorldHomeStageResource && mCityWorldHomeStageResource &&
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isEndLoadWorldHomeStageResource())
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return false;
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if (isEndLoadWorldHomeStageResource()) {
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mHasLoadedWorldResource = false;
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_39 = false;
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_3c = -1;
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al::clearFileLoaderEntry();
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mLoadHomeStageResourceThread->start();
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return true;
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}
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return false;
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}
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bool E3ResourceLoader::isEndLoadWorldHomeStageResource() const {
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return mLoadHomeStageResourceThread->isDone();
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}
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bool E3ResourceLoader::requestLoadWorldResource(s32 id) {
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if (_3c == id && _39)
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return false;
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if (isEndLoadAny()) {
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mHasLoadedWorldResource = false;
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al::clearFileLoaderEntry();
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_39 = false;
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_3c = id;
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mWorldResourceThread->start();
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return true;
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}
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return false;
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}
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bool E3ResourceLoader::isEndLoadAny() const {
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return mWorldResourceThread->isDone() && isEndLoadWorldHomeStageResource();
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}
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void E3ResourceLoader::tryCreateExHeap(s32 worldId) {
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if (mWorldExResource)
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return;
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if (GameDataFunction::getWorldIndexSand() == worldId) {
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if (mCityWorldHomeStageResource) {
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if (mSandWorldHomeStageResource == mCityWorldHomeStageResource) {
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al::removeResourceCategory("砂ワールドホーム");
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mSandWorldHomeStageResource->destroy();
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mSandWorldHomeStageResource = nullptr;
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}
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al::removeResourceCategory("都市ワールドホーム");
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mCityWorldHomeStageResource->destroy();
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mCityWorldHomeStageResource = nullptr;
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}
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} else {
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if (GameDataFunction::getWorldIndexCity() == worldId) {
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if (mSandWorldHomeStageResource) {
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al::removeResourceCategory("砂ワールドホーム");
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mSandWorldHomeStageResource->destroy();
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mSandWorldHomeStageResource = nullptr;
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}
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}
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}
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sead::FrameHeap* newHeap = sead::FrameHeap::create(0, "WorldExResource", mWorldResourceHeap, 8,
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sead::Heap::cHeapDirection_Forward, false);
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mWorldExResource = newHeap;
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al::addResourceCategory("ワールド常駐", 0x400, newHeap);
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}
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void E3ResourceLoader::tryDestroyWorldResource(sead::Heap* heap) {
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if (!heap)
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return;
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if (mSandWorldHomeStageResource == heap) {
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al::removeResourceCategory("砂ワールドホーム");
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mSandWorldHomeStageResource->destroy();
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mSandWorldHomeStageResource = nullptr;
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}
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if (mCityWorldHomeStageResource == heap) {
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al::removeResourceCategory("都市ワールドホーム");
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mCityWorldHomeStageResource->destroy();
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mCityWorldHomeStageResource = nullptr;
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}
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}
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void E3ResourceLoader::printHeapInfo() const {}
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void E3ResourceLoader::loadHomeStageResourceByWorld(const char* worldName, sead::Heap*, s32 id,
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s32 scenarioid) {
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al::ByamlIter byamlIter = (al::tryGetBymlFromArcName("SystemData/WorldList", "WorldResource"));
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al::ByamlIter worldIter;
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al::getByamlIterByIndex(&worldIter, byamlIter, id);
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al::ByamlIter worldResourceIter;
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al::StringTmp<32> scenarioId{"Scenario%d", scenarioid};
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if (!al::tryGetByamlIterByKey(&worldResourceIter, worldIter, scenarioId.cstr()))
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return;
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al::setCurrentCategoryName(worldName);
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s32 size = worldResourceIter.getSize();
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for (s32 i = 0; i < size; i++) {
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al::ByamlIter v8;
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worldResourceIter.tryGetIterByIndex(&v8, i);
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const char* name = nullptr;
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const char* ext = nullptr;
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v8.tryGetStringByKey(&name, "Name");
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v8.tryGetStringByKey(&ext, "Ext");
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al::findOrCreateResource(name, ext);
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if (mHasLoadedWorldResource)
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return;
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}
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}
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37
src/Sequence/E3ResourceLoader.h
Normal file
37
src/Sequence/E3ResourceLoader.h
Normal file
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@ -0,0 +1,37 @@
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#pragma once
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#include <heap/seadFrameHeap.h>
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namespace al {
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class AsyncFunctorThread;
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}
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class E3ResourceLoader {
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public:
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E3ResourceLoader();
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virtual ~E3ResourceLoader();
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void loadHomeStageResource();
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void loadWorldResource();
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void cancelLoadWorldResource();
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bool requestLoadWorldHomeStageResource();
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bool isEndLoadWorldHomeStageResource() const;
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bool requestLoadWorldResource(s32);
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bool isEndLoadAny() const;
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void tryCreateExHeap(s32);
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void tryDestroyWorldResource(sead::Heap*);
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void printHeapInfo() const;
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void loadHomeStageResourceByWorld(const char*, sead::Heap*, s32, s32);
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private:
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al::AsyncFunctorThread* mLoadHomeStageResourceThread = nullptr;
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al::AsyncFunctorThread* mWorldResourceThread = nullptr;
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sead::Heap* mWorldResourceHeap = nullptr;
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sead::FrameHeap* mSandWorldHomeStageResource = nullptr;
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sead::FrameHeap* mCityWorldHomeStageResource = nullptr;
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sead::FrameHeap* mWorldExResource = nullptr;
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bool mHasLoadedWorldResource = false;
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bool _39 = false;
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bool _30 = false;
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s32 _3c = -1;
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};
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