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85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "ForestBiome.h"
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#include "net.minecraft.world.level.levelgen.feature.h"
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#include "net.minecraft.world.level.biome.h"
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#include "DarkOakFeature.h"
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ForestBiome::ForestBiome(int id, int type) : Biome(id)
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{
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this->biomeType = type;
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this->setLeafColor(0x4EBA31);
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this->setTemperatureAndDownfall(0.7f, 0.8f);
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if (this->biomeType == 1) //flowerforest
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{
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this->decorator->treeCount = 10;
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this->decorator->grassCount = 2;
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this->decorator->flowerCount = 100;
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this->decorator->alliumCount = 2;
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this->decorator->azureBluetCount = 2;
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this->decorator->oxeyeDaisyCount = 2;
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this->decorator->blueOrchidCount = 0;
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this->setTemperatureAndDownfall(0.6f, 0.6f);
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}
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else if (this->biomeType == 2) //birchforest
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{
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this->decorator->treeCount = 10;
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this->decorator->grassCount = 2;
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}
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else if (this->biomeType == 3) //roofedforest
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{
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this->decorator->treeCount = 50;
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this->decorator->grassCount = 2;
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this->decorator->flowerCount = 1;
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this->decorator->hugeMushrooms = 2;
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}
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else
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{
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this->decorator->treeCount = 6;
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this->decorator->flowerCount = 4;
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this->decorator->grassCount = 1;
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MobSpawnerData* wolfSpawn = new MobSpawnerData(eTYPE_WOLF, 5, 4, 4);
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this->friendlies.push_back(wolfSpawn);
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}
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if (this->biomeType == 0)
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{
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MobSpawnerData* rabbitSpawn = new MobSpawnerData(eTYPE_RABBIT, 4, 2, 3);
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this->friendlies.push_back(rabbitSpawn);
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}
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}
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Feature* ForestBiome::getTreeFeature(Random* random)
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{
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if (this->biomeType == 3) // Roofed Forest
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{
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if (random->nextInt(3) > 0)
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{
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return new DarkOakFeature(false);
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}
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}
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if (this->biomeType == 2 || random->nextInt(5) == 0)
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{
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return new BirchFeature(false, false);
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}
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return new TreeFeature(false);
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}
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Biome* ForestBiome::setColor(int color, bool b)
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{
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Biome::setColor(color, b);
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return this;
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} |