mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-09 17:12:57 +00:00
Server list: edits and deletions now update the UI immediately by calling SearchForGames() in ForceFriendsSessionRefresh() and UpdateGamesList() on nav-back to LoadOrJoinMenu. Connection: moved WinsockNetLayer::JoinGame() to a background thread with non-blocking sockets (5s timeout, 3 retries). Users can cancel with B/Escape during the attempt. Failed connections always show an error dialog. |
||
|---|---|---|
| .. | ||
| Sony | ||
| GameNetworkManager.cpp | ||
| GameNetworkManager.h | ||
| NetworkPlayerInterface.h | ||
| PlatformNetworkManagerInterface.h | ||
| PlatformNetworkManagerStub.cpp | ||
| PlatformNetworkManagerStub.h | ||
| SessionInfo.h | ||