mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-24 23:27:08 +00:00
The personal repo was renamed from itsRevela/MinecraftConsoles to itsRevela/LCE-Revelations, so this sweeps the rest of the codebase to match. In-game, the credits screen now shows "LCE-Revelations" instead of "MinecraftConsoles" as the project heading. In the README, the Nightly client and dedicated server download links point at the new repo URL, and the Docker image reference is now ghcr.io/itsrevela/lce-revelations-dedicated-server. The dedicated server's generated server.properties file also picks up a new header comment reflecting the rename. For folks building from source: the CMake project name was renamed, so when you configure the build the generated solution file is now LCE-Revelations.sln instead of MinecraftConsoles.sln. The Nix flake description and the Nightly release uploader script were updated to match, and a historical FourKit port reconnaissance document was removed since that port is already complete. Also restored the Fluxer server link at the top of the README, which was lost when the repo was fast-forwarded from the upstream that got griefed.
120 lines
3.4 KiB
CMake
120 lines
3.4 KiB
CMake
cmake_minimum_required(VERSION 3.24)
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project(LCE-Revelations LANGUAGES C CXX RC ASM_MASM)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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if(NOT WIN32 AND NOT CMAKE_CROSSCOMPILING)
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message(FATAL_ERROR "This CMake build currently supports Windows only. For cross-compilation from Linux, use the clang-cl toolchain.")
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endif()
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
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endif()
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set(CMAKE_CONFIGURATION_TYPES
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"Debug"
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"Release"
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CACHE STRING "" FORCE
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)
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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function(configure_compiler_target target)
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# MSVC and compatible compilers (like Clang-cl)
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if (MSVC)
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target_compile_options(${target} PRIVATE
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
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$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
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$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
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$<$<COMPILE_LANGUAGE:C,CXX>:/GS>
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$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
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$<$<COMPILE_LANGUAGE:CXX>:/GR>
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/Od>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/O2 /Oi /GT /GF>
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)
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endif()
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# MSVC
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if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
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target_compile_options(${target} PRIVATE
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL>
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)
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target_link_options(${target} PRIVATE
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$<$<CONFIG:Release>:/LTCG:incremental>
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)
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endif()
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# Clang
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_compile_options(${target} PRIVATE
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:-O0 -Wall>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:-O2 -w -flto>
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)
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target_link_options(${target} PRIVATE
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$<$<CONFIG:Release>:-flto>
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)
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endif()
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endfunction()
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# ---
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# Configuration
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# ---
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set(MINECRAFT_SHARED_DEFINES
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_LARGE_WORLDS
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_DEBUG_MENUS_ENABLED
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$<$<CONFIG:Debug>:_DEBUG>
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_CRT_NON_CONFORMING_SWPRINTFS
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_CRT_SECURE_NO_WARNINGS
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_HAS_STD_BYTE=0
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)
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# Add platform-specific defines
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if(PLATFORM_NAME STREQUAL "Windows64")
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list(APPEND MINECRAFT_SHARED_DEFINES _WINDOWS64)
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set(IGGY_LIBS iggy_w64.lib)
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endif()
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list(APPEND MINECRAFT_SHARED_DEFINES ${PLATFORM_DEFINES})
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# ---
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# Sources
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# ---
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add_subdirectory(Minecraft.World)
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add_subdirectory(Minecraft.Client)
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if(PLATFORM_NAME STREQUAL "Windows64") # Server is only supported on Windows for now
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add_subdirectory(Minecraft.Server.FourKit)
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add_subdirectory(Minecraft.Server)
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endif()
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# ---
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# Build versioning
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# ---
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set(BUILDVER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateBuildVer.cmake")
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set(BUILDVER_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/generated/Common/BuildVer.h")
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add_custom_target(GenerateBuildVer
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COMMAND ${CMAKE_COMMAND}
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"-DOUTPUT_FILE=${BUILDVER_OUTPUT}"
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-P "${BUILDVER_SCRIPT}"
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COMMENT "Generating BuildVer.h..."
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VERBATIM
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)
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add_dependencies(Minecraft.World GenerateBuildVer)
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add_dependencies(Minecraft.Client GenerateBuildVer)
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if(PLATFORM_NAME STREQUAL "Windows64")
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add_dependencies(Minecraft.Server GenerateBuildVer)
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endif()
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# ---
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# Project organisation
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# ---
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# Set the startup project for Visual Studio
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT Minecraft.Client)
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# Setup folders for Visual Studio, just hides the build targets under a sub folder
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(TARGET GenerateBuildVer PROPERTY FOLDER "Build")
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