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now rabbits in panic state are ok and doesnt jump far away. They spawn in a group 1 adult 1-2 baby different weight spawn based on the biome, also they have correct variants per biome as far as i could check online
12 lines
334 B
C++
12 lines
334 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.biome.h"
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PlainsBiome::PlainsBiome(int id) : Biome(id)
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{
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friendlies.push_back(new MobSpawnerData(eTYPE_HORSE, 5, 2, 6));
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friendlies.push_back(new MobSpawnerData(eTYPE_RABBIT, 4, 2, 3));
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decorator->treeCount = -999;
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decorator->flowerCount = 4;
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decorator->grassCount = 10;
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} |