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Clear the 5-second SO_RCVTIMEO that was set during the connection handshake but never removed. The timeout persisted into the game session, causing the client to disconnect whenever the server paused for longer than 5 seconds (e.g. autosave, chunk I/O). Also update README with chunk unloading and connection stability fixes. |
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| .. | ||
| WinsockNetLayer.cpp | ||
| WinsockNetLayer.h | ||