neoLegacy/Minecraft.World/HayBlockTile.cpp
Fireblade d89fadff68 feat: blockstates
still a work in progress
2026-05-02 15:14:48 -04:00

48 lines
1,016 B
C++

#include "stdafx.h"
#include "net.minecraft.world.h"
#include "HayBlockTile.h"
HayBlockTile::HayBlockTile(int id) : RotatedPillarTile(id, Material::grass)
{
}
void HayBlockTile::createBlockStateDefinition()
{
RotatedPillarTile::createBlockStateDefinition();
}
int HayBlockTile::defaultBlockState()
{
return 0;
}
int HayBlockTile::convertBlockStateToLegacyData(BlockState *state)
{
return state ? (state->value & MASK_FACING) : 0;
}
Tile::BlockState HayBlockTile::getBlockState(int data)
{
return Tile::BlockState(data & MASK_FACING);
}
Tile::BlockState HayBlockTile::getBlockState(LevelSource *level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z) & MASK_FACING);
}
int HayBlockTile::getRenderShape()
{
return SHAPE_TREE;
}
Icon *HayBlockTile::getTypeTexture(int type)
{
return icon;
}
void HayBlockTile::registerIcons(IconRegister *iconRegister)
{
iconTop = iconRegister->registerIcon(getIconName() + L"_top");
icon = iconRegister->registerIcon(getIconName() + L"_side");
}