neoLegacy/Minecraft.World/FireTile.h
Fireblade d89fadff68 feat: blockstates
still a work in progress
2026-05-02 15:14:48 -04:00

76 lines
2.5 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class Random;
class ChunkRebuildData;
class FireTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const wstring TEXTURE_FIRST;
static const wstring TEXTURE_SECOND;
static const int AGE_MASK = 0xF;
static const int EAST_BIT = 1 << 4;
static const int WEST_BIT = 1 << 5;
static const int SOUTH_BIT = 1 << 6;
static const int NORTH_BIT = 1 << 7;
static const int UP_BIT = 1 << 8;
static const int FLAME_INSTANT = 60;
static const int FLAME_EASY = 30;
static const int FLAME_MEDIUM = 15;
static const int FLAME_HARD = 5;
static const int BURN_INSTANT = 100;
static const int BURN_EASY = 60;
static const int BURN_MEDIUM = 20;
static const int BURN_HARD = 5;
static const int BURN_NEVER = 0;
private:
int *flameOdds;
int *burnOdds;
Icon **icons;
protected:
FireTile(int id);
virtual ~FireTile();
public:
virtual void createBlockStateDefinition() override;
virtual int defaultBlockState() override;
virtual int convertBlockStateToLegacyData(BlockState *state) override;
virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
virtual Tile::BlockState getBlockState(int data);
void init();
private:
void setFlammable(int id, int flame, int burn);
public:
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getResourceCount(Random *random);
virtual int getTickDelay(Level *level);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual bool canInstantlyTick();
private:
void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age);
bool isValidFireLocation(Level *level, int x, int y, int z);
int getFireOdds(Level *level, int x, int y, int z);
public:
virtual bool mayPick();
bool canBurn(LevelSource *level, int x, int y, int z);
int getFlammability(Level *level, int x, int y, int z, int odds);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void onPlace(Level *level, int x, int y, int z);
bool isFlammable(int tile);
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
public:
void registerIcons(IconRegister *iconRegister);
Icon *getTextureLayer(int layer);
Icon *getTexture(int face, int data);
};