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Menu music (menu1-4) now plays only on the title screen, creative music (creative1-6) only plays in creative mode, and survival mode correctly plays only calm/hal/nuance/piano tracks. Reordered the eMUSICFILES enum so piano tracks are contiguous with the survival range, added game-mode-aware track selection via getOverworldMusicID, and re-enabled the playStreaming call in setLevel to stop menu music when entering gameplay. Added debug logging for track selection. |
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| .. | ||
| Consoles_SoundEngine.cpp | ||
| Consoles_SoundEngine.h | ||
| miniaudio.h | ||
| SoundEngine.cpp | ||
| SoundEngine.h | ||
| SoundNames.cpp | ||
| stb_vorbis.h | ||