neoLegacy/cmake/CopyAssets.cmake
George V. bb04d465db
feat: replace ArchiveFile with FolderFile for media asset loading
Replace the ArchiveFile-based media asset loading system with a new
FolderFile implementation that reads files directly from a folder
structure instead of from compressed .arc archives. This change
simplifies asset management and eliminates the need for pre-packaged
media archives.

Key changes:
- Added FolderFile class that indexes and reads files from a folder
- Updated Consoles_App to use FolderFile instead of ArchiveFile
- Modified CMake asset copy configuration to exclude platform-specific
  media folders instead of .arc files
- Updated platform-specific media path references to point to folders
  instead of .arc files

This enables easier development and debugging by allowing direct access
to media files without requiring archive extraction or repackaging.
2026-04-11 18:57:54 +03:00

102 lines
3.1 KiB
CMake

function(setup_asset_folder_copy TARGET_NAME ASSET_FOLDER_PAIRS)
set(COPY_FOLDER_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFolderScript.cmake")
# Global exclusions applied to every folder copy
set(ASSET_EXCLUDE_FILES
"*.cpp" "*.h"
"*.xml" "*.lang"
"*.bat" "*.cmd"
"*.msscmp" "*.binka" # Old audio formats
#"*.swf" # These are built into the .arc
"*.resx" #"*.loc"
"*.wav" # Unsupported audio format
"*.xui"
)
# Global folder exclusions applied to every folder copy
set(ASSET_EXCLUDE_FOLDERS
"Graphics"
)
# Exclude platform-specific media folders
set(PLATFORM_MEDIA_FOLDERS
"MediaWindows64"
"MediaDurango"
"MediaOrbis"
"MediaPS3"
"MediaPSVita"
"MediaXbox" # Seems to be missing?
)
# Exclude all platform media folders except the one for the current platform
foreach(media_folder IN LISTS PLATFORM_MEDIA_FOLDERS)
if(NOT media_folder MATCHES "Media${PLATFORM_NAME}")
list(APPEND ASSET_EXCLUDE_FOLDERS "${media_folder}")
endif()
endforeach()
# Join the exclusion patterns into a single string for passing to the copy script
list(JOIN ASSET_EXCLUDE_FILES "|" ASSET_EXCLUDE_FILES_STR)
list(JOIN ASSET_EXCLUDE_FOLDERS "|" ASSET_EXCLUDE_FOLDERS_STR)
set(copy_commands "")
list(LENGTH ASSET_FOLDER_PAIRS pair_count)
math(EXPR last "${pair_count} - 1")
# Loop through the source;dest pairs and create a copy command for each
foreach(i RANGE 0 ${last} 2)
math(EXPR j "${i} + 1")
list(GET ASSET_FOLDER_PAIRS ${i} src)
list(GET ASSET_FOLDER_PAIRS ${j} dest)
list(APPEND copy_commands
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${src}"
"-DCOPY_DEST=$<TARGET_FILE_DIR:${TARGET_NAME}>/${dest}"
"-DEXCLUDE_FILES=${ASSET_EXCLUDE_FILES_STR}"
"-DEXCLUDE_FOLDERS=${ASSET_EXCLUDE_FOLDERS_STR}"
-P "${COPY_FOLDER_SCRIPT}"
)
endforeach()
add_custom_target(AssetFolderCopy_${TARGET_NAME} ALL
${copy_commands}
COMMENT "Copying assets (folders) for ${TARGET_NAME}..."
VERBATIM
)
add_dependencies(${TARGET_NAME} AssetFolderCopy_${TARGET_NAME})
set_property(TARGET AssetFolderCopy_${TARGET_NAME} PROPERTY FOLDER "Build")
endfunction()
function(setup_asset_file_copy TARGET_NAME ASSET_FILE_PAIRS)
set(COPY_FILE_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFileScript.cmake")
set(copy_commands "")
list(LENGTH ASSET_FILE_PAIRS pair_count)
math(EXPR last "${pair_count} - 1")
# Loop through the source;dest pairs and create a copy command for each
foreach(i RANGE 0 ${last} 2)
math(EXPR j "${i} + 1")
list(GET ASSET_FILE_PAIRS ${i} src)
list(GET ASSET_FILE_PAIRS ${j} dest)
list(APPEND copy_commands
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${src}"
"-DCOPY_DEST=$<TARGET_FILE_DIR:${TARGET_NAME}>/${dest}"
-P "${COPY_FILE_SCRIPT}"
)
endforeach()
add_custom_target(AssetFileCopy_${TARGET_NAME} ALL
${copy_commands}
COMMENT "Copying assets (files) for ${TARGET_NAME}..."
VERBATIM
)
add_dependencies(${TARGET_NAME} AssetFileCopy_${TARGET_NAME})
set_property(TARGET AssetFileCopy_${TARGET_NAME} PROPERTY FOLDER "Build")
endfunction()