mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
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809 lines
28 KiB
XML
809 lines
28 KiB
XML
<GameMode xmlns="Schema.xsd" version="5.1" name="MG01" id="1">
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<!-- Game rules and structure -->
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<!-- 4J-JEV:
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These govern the options presented to the host. The default value must be one of those present in the list.
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This is a little fiddly to enable configurable host option's that are exposed to players and I think you
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might find it easier to edit the refererer directly (where there is one) for test purposes. -->
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<HostOptions version="2"> <!-- 4J-JEV: Incrementing version number resets all options to default values. -->
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<!-- ORDER OF MATCHMAKING FILTERS IS IMPORTANT -->
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<!-- Game length (default values count from 1-->
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<MatchmakingFilter default="2">
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<!-- SHORT -->
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<Variant>
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<RoundLength value="180"/>
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</Variant>
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<!-- NORMAL -->
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<Variant>
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<RoundLength value="300"/>
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</Variant>
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<!-- LONG -->
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<Variant>
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<RoundLength value="600"/>
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</Variant>
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</MatchmakingFilter>
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<!-- Other variants (default values count from 1 -->
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<MatchmakingFilter default="2">
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<Variant>
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<NoSmallSkins value="0"/>
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<SpectateMode value="1"/>
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</Variant>
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<Variant>
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<NoSmallSkins value="1"/>
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<SpectateMode value="0"/>
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</Variant>
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</MatchmakingFilter>
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<!-- See: EndConditions\Disjunction\RoundTimeCondition -->
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<RoundLength default="300">180 300 600</RoundLength>
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<NoSmallSkins default="1"/>
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<!-- See: SpectateMode -->
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<SpectateMode default="1">1 0</SpectateMode>
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<CentreSpawn default="1"/>
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<!-- If you add any more, then add defaults to the filters above -->
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</HostOptions>
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<StartConditions>
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<Conjunction>
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<PlayersCondition op="GreaterThanOrEquals" value="2" activeOnly="false" readyOnly="true"/>
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</Conjunction>
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</StartConditions>
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<EndConditions>
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<Disjunction>
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<RoundTimeCondition value="$RoundLength" /> <!-- in seconds -->
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<PlayersCondition op="LessThanOrEquals" value="1" activeOnly="true" readyOnly="false"/>
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</Disjunction>
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</EndConditions>
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<ShowdownConditions>
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<Disjunction>
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<!-- If its been 1 minute since we reached 1 vs 1 -->
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<TimeSincePlayersCondition value="60" playerCount="3" />
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<!-- If the round is almost over -->
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<RoundTimeCondition value="$RoundLength" offset="-70" />
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</Disjunction>
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</ShowdownConditions>
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<DifficultyOverride>Hard</DifficultyOverride>
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<PlayerGameType>Adventure</PlayerGameType>
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<LivesPerRound>1</LivesPerRound>
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<TeamCount>8</TeamCount>
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<TeamBasedSpawn>false</TeamBasedSpawn>
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<TeamMaxSize>2</TeamMaxSize>
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<MaxPlayersForSmallMaps>6</MaxPlayersForSmallMaps>
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<SpectateMode>$SpectateMode</SpectateMode>
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<ShowInvulnerableEffect>true</ShowInvulnerableEffect>
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<IndicatorDelay>1.0</IndicatorDelay>
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<!-- Restrict placing and destroying blocks entirely. -->
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<DestroyPermissions mode="WhiteList"/>
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<PlacePermissions mode="WhiteList">
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<!-- Allow placing TNT -->
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<Exception id="46"/>
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</PlacePermissions>
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<!-- Use permission restrictions to stop players using hoes and Skulls -->
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<UsePermissions mode="BlackList">
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<Exception id="290" />
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<Exception id="291" />
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<Exception id="292" />
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<Exception id="293" />
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<Exception id="294" />
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<Exception id="397" />
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</UsePermissions>
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<!-- Added a BlockUseMode to seperate the restriction on using blocks in the mini game -->
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<BlockUsePermissions mode="WhiteList">
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<!-- Oak Door -->
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<Exception id="64"/>
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<!-- Iron Door -->
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<Exception id="71" />
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<!-- Spruce Door -->
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<Exception id="193" />
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<!-- Birch Door -->
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<Exception id="194" />
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<!-- Jungle Door -->
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<Exception id="195" />
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<!-- Acacia Door -->
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<Exception id="196" />
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<!-- Dark Oak Door -->
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<Exception id="197" />
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<!-- Iron TrapDoor -->
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<Exception id="167" />
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<!-- Wooden TrapDoor -->
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<Exception id="96" />
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<!-- Stone Button -->
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<Exception id="77" />
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<!-- Woodean Button -->
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<Exception id="143" />
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<!-- Lever -->
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<Exception id="69" />
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<!-- Chest -->
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<Exception id="54" />
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<!-- Ender chest -->
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<Exception id="130" />
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<!-- Trapped Chest -->
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<Exception id="146" />
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</BlockUsePermissions>
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<TileTicking override="false">
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</TileTicking>
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<Timers>
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<!-- Measured in seconds. -->
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<!-- Time spent preparing before we start checking if the start conditions are satisfied. -->
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<RoundPreparing duration="5"/>
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<!-- Start conditions satisfied, warning countdown before players are set loose. -->
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<RoundStartDelay duration="10" announceEvery="1"/>
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<!-- Timer that ends the grace period and makes the players mortal. -->
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<GracePeriod announceEvery="1"/>
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<!-- Triggered by the EndConditions being satified, and when finished starts respawns the players in the lobby. -->
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<RoundEndDelay duration="10" announceEvery="1"/>
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<!-- Triggered on round start: timer force ends the game. -->
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<RoundLimit changeAnnounceWhenRemaining="60" changedAnnounce="1"/>
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<!-- Old Showdown timer -->
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<Showdown announceEvery="1"/>
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</Timers>
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<!-- Sound specs -->
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<!-- For each named sound you can specify volume (float, default 1.0) and forLast (how many timer ticks the sound plays for, defaults to int max, only works for timers) -->
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<Sounds>
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<OnShowdown volume="1.0"/>
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<OnRoundStart/>
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<OnRoundPlay/>
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<OnRoundEnding/>
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<OnChestRefill/>
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<OnDeath/>
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<RoundStartTimer forLast="5"/>
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<GraceTimer forLast="3"/>
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<RoundLimitTimer forLast="30"/>
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</Sounds>
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<!-- Game Balance Settings -->
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<SprintSpeed>1.3</SprintSpeed>
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<FoodBalance id="2">
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<!-- Food -->
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<MaxFood>20</MaxFood>
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<HealLevel>4</HealLevel>
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<SprintLevel>0</SprintLevel>
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<StarveLevel>0</StarveLevel>
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<MaxSaturation>4.0</MaxSaturation>
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<StartSaturation>4.0</StartSaturation>
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<!-- Health Effects -->
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<HealthTickCount>40</HealthTickCount>
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<ExhaustionDrop>4.0</ExhaustionDrop> <!-- Default 4.0 -->
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<!-- Action Exhaustion -->
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<ExhaustionHeal>4.0</ExhaustionHeal> <!-- Default: 3.0 -->
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<!-- Per Meter -->
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<ExhaustionSprint>0.085</ExhaustionSprint>
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<ExhaustionWalk>0.04</ExhaustionWalk>
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<ExhaustionSwim>0.03</ExhaustionSwim>
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<!-- Per tick -->
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<ExhaustionIdle>0.004</ExhaustionIdle>
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<Variants>
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<Variant id="1">
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<MaxSaturation>20.0</MaxSaturation>
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<StartSaturation>20.0</StartSaturation>
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<HealthTickCount>80</HealthTickCount>
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<ExhaustionHeal>5.0</ExhaustionHeal>
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<ExhaustionDrop>5.0</ExhaustionDrop>
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<ExhaustionIdle>0.0</ExhaustionIdle>
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</Variant>
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<Variant id="3">
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<!-- Fast Hunger -->
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<!-- Less punishment for action, triple idle hunger. -->
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<ExhaustionSprint>0.05</ExhaustionSprint>
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<ExhaustionWalk>0.0</ExhaustionWalk>
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<ExhaustionSwim>0.0</ExhaustionSwim>
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<ExhaustionIdle>0.012</ExhaustionIdle>
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</Variant>
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</Variants>
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</FoodBalance>
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<ChestRefill>
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<CentralRefillChance>5</CentralRefillChance>
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<OuterRefillChance>0</OuterRefillChance>
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<HVRefillChance>1</HVRefillChance>
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<NumberOfCentralChestsRefilled>2</NumberOfCentralChestsRefilled>
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<NumberOfOuterChestsRefilled>0</NumberOfOuterChestsRefilled>
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<NumberOfHVRefilled>2</NumberOfHVRefilled>
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<CentralLootGroup>UpdateItems</CentralLootGroup>
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<OuterLootGroup>UpdateItems</OuterLootGroup>
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<HVLootGroup>UpdateItems</HVLootGroup>
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</ChestRefill>
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<ItemBalance>
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<!-- 4J-JEV: Measured in ticks. -->
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<Item id="373"><PotionDuration aux= "8195">400</PotionDuration></Item> <!-- Potion of Fire Resistance - 20 seconds -->
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<Item id="373"><PotionDuration aux= "16392">200</PotionDuration></Item> <!-- Splash Potion of Weakness - 10 seconds -->
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<Item id="373"><PotionDuration aux= "8201">200</PotionDuration></Item> <!-- Potion of Strength - 10 seconds -->
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<Item id="373"><PotionDuration aux= "16394">200</PotionDuration></Item> <!-- Splash Potion of Slowness - 10 seconds -->
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<Item id="373"><PotionDuration aux= "8193">300</PotionDuration></Item> <!-- Potion of Regeneration - 15 seconds -->
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<Item id="373"><PotionDuration aux= "8194">400</PotionDuration></Item> <!-- Potion of Swiftness - 20 seconds -->
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<Item id="373"><PotionDuration aux= "8235">400</PotionDuration></Item> <!-- Potion of Leaping II - 20 seconds -->
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<Item id="373"><PotionDuration aux= "8206">400</PotionDuration></Item> <!-- Potion of Invisibility - 20 Seconds -->
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<Item id="373"><PotionDuration aux= "16388">200</PotionDuration></Item> <!-- Splash Potion of Poison - 10 seconds -->
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<Item id="373"> <!-- Adjust potion range -->
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<BaseDamage>1.5</BaseDamage>
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</Item>
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</ItemBalance>
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<!-- Item Loot Distribution -->
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<Variations>
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<Variation name="Normal">
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<LootGroup name="StartItems" kpScore="20" distributionMethod="KitKPRandom">
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<!-- BASE KITS -->
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<!-- Attributes -->
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<!-- weight: used for random selection -->
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<!-- kpScore: estimate of the value of the contents -->
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<!-- Swordsman -->
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<!-- 15% -->
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<Kit weight="150" kpScore="10">
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<Item id="268"/> <!-- Wooden sword -->
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<Item id ="373" aux="8229"/> <!-- Potion of Healing -->
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<Item id="373" aux="16392"/> <!-- Splash Potion of Weakness -->
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</Kit>
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<Kit weight="150" kpScore="10">
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<Item id="268"/> <!-- Wooden sword -->
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<Item id ="373" aux="8193"/> <!-- Potion of Regeneration -->
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<Item id="373" aux="16394"/> <!-- Splash Potion of Slowness -->
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</Kit>
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<Kit weight="150" kpScore="10">
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<Item id="271"/> <!-- Wooden Axe -->
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<Item id ="261"/> <!-- Bow -->
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<Item id="262" qty="5"/> <!-- Arrow -->
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</Kit>
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<!-- Heavy -->
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<!-- 15% -->
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<Kit weight="150" kpScore="12">
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<Item id="270"/> <!-- Wooden Pickaxe -->
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<Item id="373" aux="8201"/> <!-- Potion of Strength -->
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<Item id="298"> <!-- Leather Helmet - Thorns 1-->
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<Enchantment id ="7" level="1"/>
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</Item>
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</Kit>
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<Kit weight="150" kpScore="12">
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<Item id="46" qty="3"/> <!-- TNT -->
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<Item id="385" qty="3"/> <!-- Fire Charge -->
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<Item id="299"> <!-- Leather Tunic - Blast Protection IV -->
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<Enchantment id ="3" level="4"/>
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</Item>
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</Kit>
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<Kit weight="150" kpScore="10">
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<Item id="311"> <!-- Diamond Chestplate - Protection II -->
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<Enchantment id="0" level="2" override="true"/>
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</Item>
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<Item id="280"/> <!-- Stick -->
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</Kit>
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<!-- Scout -->
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<!-- 15% -->
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<Kit weight="150" kpScore="10">
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<Item id ="261"/> <!-- Bow -->
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<Item id="262" qty="5"/> <!-- Arrow -->
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<Item id ="373" aux="8194"/> <!-- Potion of Swiftness -->
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</Kit>
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<Kit weight="150" kpScore="10">
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<Item id ="261"/> <!-- Bow -->
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<Item id="262" qty="5"/> <!-- Arrow -->
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<Item id="301"> <!-- Leather Boots - Depth Strider II -->
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<Enchantment id="8" level="2" override="true"/>
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</Item>
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</Kit>
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<Kit weight="150" kpScore="10">
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<Item id="271"/> <!-- Wooden Axe -->
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<Item id ="373" aux="8194"/> <!-- Potion of Swiftness -->
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<Item id="301"> <!-- Leather Boots - Feather Falling II -->
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<Enchantment id="2" level="2" override="true"/>
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</Item>
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</Kit>
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<!-- Mage -->
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<!-- 10% -->
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<Kit weight="100" kpScore="10">
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<Item id="280"> <!-- Stick - Fire -->
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<Enchantment id="20" level="1" override="true"/>
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</Item>
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<Item id="373" aux="16396" qty="4"/> <!-- Splash Potions of Harming -->
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<Item id="373" aux="16394"/> <!-- Splash Potion of Slowness -->
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</Kit>
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<Kit weight="100" kpScore="10">
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<Item id="280"> <!-- Stick - Knockback I -->
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<Enchantment id="19" level="1" override="true"/>
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</Item>
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<Item id="373" qty="4" aux="16396"/> <!-- Splash Potion of Harming -->
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<Item id="373" aux="16392"/> <!-- Splash Potion of Weakness -->
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</Kit>
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<Kit weight="100" kpScore="12">
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<Item id="280"> <!-- Stick - Sharpness I -->
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<Enchantment id="16" level="1" override="true"/>
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</Item>
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<Item id="373" qty="4" aux="16396"/> <!-- Splash Potion of Harming -->
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<Item id="303"/> <!-- Chain Chestplate -->
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</Kit>
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<!-- Healer -->
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<!-- 10% -->
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<Kit weight="100" kpScore="10">
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<Item id ="373" aux="8193"/> <!-- Potion of Regeneration -->
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<Item id ="373" aux="8194"/> <!-- Potion of Swiftness -->
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<Item id ="373" aux="8229"/> <!-- Potion of Healing -->
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<Item id ="373" aux="8195"/> <!-- Potion of Fire Resistance -->
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</Kit>
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<Kit weight="100" kpScore="10">
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<Item id ="373" aux="8193"/> <!-- Potion of Regeneration -->
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<Item id ="315"/> <!-- Golden Chestplate -->
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<Item id ="316"/> <!-- Golden Leggings -->
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<Item id ="317"/> <!-- Golden Boots -->
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</Kit>
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<Kit weight="100" kpScore="10">
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<Item id="373" aux="16388" qty="4"/> <!-- Splash Potions of Poison -->
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<Item id="373" aux="16392"/> <!-- Splash Potion of Weakness -->
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<Item id="306"/> <!-- Iron Helmet -->
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</Kit>
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<!-- Ninja -->
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<!-- 10% -->
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<Kit weight="100" kpScore="10">
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<Item id="373" aux="8206"/> <!-- Potion of Invisibility -->
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<Item id ="373" aux="8194"/> <!-- Potion of Swiftness -->
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<Item id="301"> <!-- Leather Boots - Feather Falling 1-->
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<Enchantment id="2" level="1"/>
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</Item>
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</Kit>
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<Kit weight="100" kpScore="10">
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<Item id="373" aux="8206"/> <!-- Potion of Invisibility -->
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<Item id="346"> <!-- Fishing Rod - Knockback -->
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<Enchantment id="19" level="1" override="true"/>
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</Item>
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<Item id="301"/> <!-- Leather Boots -->
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</Kit>
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<Kit weight="100" kpScore="10">
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<Item id="373" aux="8206"/> <!-- Potion of Invisibility -->
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<Item id ="261"/> <!-- Bow -->
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<Item id="262" qty="5"/> <!-- Arrow -->
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</Kit>
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<!-- Pirate -->
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<!-- 7.5% -->
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<Kit weight="75" kpScore="10">
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<Item id="298"> <!-- Leather Helmet - Respiration 1-->
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<Enchantment id="5" level="1"/>
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</Item>
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<Item id="301"/> <!-- Leather Boots -->
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<Item id="268"/> <!-- Wooden Sword -->
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</Kit>
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<Kit weight="75" kpScore="10">
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<Item id="298"> <!-- Leather Helmet - Respiration 1-->
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<Enchantment id="5" level="1"/>
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</Item>
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<Item id="301"/> <!-- Leather Boots -->
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<Item id="275"/> <!-- Stone Axe -->
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</Kit>
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<Kit weight="75" kpScore="10">
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<Item id="298"> <!-- Leather Helmet - Respiration 1-->
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<Enchantment id="5" level="1"/>
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</Item>
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<Item id ="261"/> <!-- Bow -->
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<Item id="262" qty="5"/> <!-- Arrow -->
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</Kit>
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<!-- Gardener -->
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<!-- 7.5% -->
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<Kit weight="75" kpScore="10">
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<Item id="359"> <!-- Shears - Sharpness 3 -->
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<Enchantment id="16" level="3" override="true"/>
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</Item>
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<Item id="301"/> <!-- Leather Boots -->
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</Kit>
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<Kit weight="75" kpScore="10">
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<Item id="256"> <!-- Iron shovel - Knockback -->
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<Enchantment id="19" level="1" override="true"/>
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</Item>
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<Item id="301"/> <!-- Leather Boots -->
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</Kit>
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<Kit weight="75" kpScore="10">
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<Item id="346"> <!-- Fishing Rod - Knockback -->
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<Enchantment id="19" level="1" override="true"/>
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</Item>
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<Item id="313"/> <!-- Diamond Boots -->
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</Kit>
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<!-- Pyro Farmer -->
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<!-- 7.5% -->
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<Kit weight="75" kpScore="10">
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<Item id="290"> <!-- Wooden Hoe - Fire Aspect 1 -->
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<Enchantment id="20" level="1" override="true"/>
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</Item>
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<Item id="300"/> <!-- Leather Leggings -->
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<Item id="373" aux="16394"/> <!-- Splash Potion of Slowness -->
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</Kit>
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<Kit weight="75" kpScore="10">
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<Item id="257"> <!-- Iron Pickaxe - Fire Aspect 1 -->
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<Enchantment id="20" level="1" override="true"/>
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</Item>
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<Item id="301"/> <!-- Leather Boots -->
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</Kit>
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<Kit weight="75" kpScore="10">
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<Item id="273" qty="1"> <!-- Stone Shovel - Fire Aspect 1 -->
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<Enchantment id="20" level="1" override="true"/>
|
|
</Item>
|
|
<Item id="301"/> <!-- Leather Boots -->
|
|
</Kit>
|
|
|
|
<!-- Food -->
|
|
<ChestItem minCount="2" maxCount="4" playersForMin="2" kpScore="2">
|
|
<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
|
|
<Item id="260"/> <!-- Apple -->
|
|
</ChestItem>
|
|
|
|
<ChestItem minCount="2" maxCount="4" playersForMin="2" kpScore="4">
|
|
<Item id="320"/> <!-- Cooked Porkchop -->
|
|
</ChestItem>
|
|
|
|
</LootGroup>
|
|
|
|
<LootGroup name="OldModeStartItems" kpScore="20" distributionMethod="Spread">
|
|
|
|
<!-- Food -->
|
|
<ChestItem minCount="2" maxCount="4" playersForMin="2" kpScore="1">
|
|
<!-- Default auxValue = 0, qty = 1 -->
|
|
<Item id="260" aux="0" qty="1"/> <!-- Apple -->
|
|
<Item id="349"/> <!-- Fish Raw -->
|
|
<Item id="319"/> <!-- Porkchop Raw -->
|
|
<Item id="363"/> <!-- Raw Beef -->
|
|
<Item id="365"/> <!-- Raw Chicken -->
|
|
<Item id="392"/> <!-- Potato -->
|
|
<Item id="391"/> <!-- Carrot -->
|
|
</ChestItem>
|
|
|
|
<!-- Weapons and Armour -->
|
|
<ChestItem minCount="2" maxCount="4" playersForMin="2" kpScore="1">
|
|
<Item id="298"/> <!-- Leather Helmet -->
|
|
<Item id="299"/> <!-- Leather Chest -->
|
|
<Item id="300"/> <!-- Leather Leggings-->
|
|
<Item id="301"/> <!-- Leather Boots -->
|
|
</ChestItem>
|
|
|
|
<ChestItem minCount="2" maxCount="3" playersForMin="2" kpScore="11">
|
|
<Item id="272"/> <!-- Stone sword-->
|
|
<Item id="274"> <!-- Stone Axe - Sharpness 1 -->
|
|
<Enchantment id="16" level="1"/>
|
|
</Item>
|
|
</ChestItem>
|
|
|
|
<ChestItem minCount="1" maxCount="8" playersForMin="2" kpScore="1">
|
|
<Item id="262"/> <!-- Arrow -->
|
|
</ChestItem>
|
|
|
|
<ChestItem minCount="1" maxCount="1" playersForMin="1" kpScore="1">
|
|
<Item id="302"/> <!-- Chainmail -->
|
|
<Item id="303"/> <!-- Chainmail -->
|
|
<Item id="304"/> <!-- Chainmail -->
|
|
<Item id="305"/> <!-- Chainmail -->
|
|
<Item id="261"/> <!-- Bow -->
|
|
</ChestItem>
|
|
|
|
</LootGroup>
|
|
|
|
<!-- **************************************************************** -->
|
|
<!-- THESE ITEMS WILL BEGIN FILLING THE STARTING CHESTS AFTER X MINUTES -->
|
|
<!-- **************************************************************** -->
|
|
|
|
<LootGroup name="UpdateItems" kpScore="3" distributionMethod="WeightedRandom">
|
|
|
|
<!-- Food ~25% -->
|
|
<ChestItem minCount="1" maxCount="2" weight="13" playersForMin="0" kpScore="1">
|
|
<Item id="260"/> <!-- Apple -->
|
|
</ChestItem>
|
|
<ChestItem minCount="1" maxCount="1" weight="12" playersForMin="0" kpScore="2">
|
|
<Item id="320"/> <!-- Cooked Porkchop -->
|
|
</ChestItem>
|
|
|
|
<!-- Potions ~25% -->
|
|
<!-- Potions - Regular -->
|
|
<ChestItem minCount="1" maxCount="1" weight="13" kpScore="3">
|
|
<Item id="373" aux="8197" qty="3" /> <!-- Potion of Healing -->
|
|
<Item id="373" aux="8193" /> <!-- Potion of Regeneration (0:45) -->
|
|
<Item id="373" aux="8194" /> <!-- Potion of Swiftness (3:00) -->
|
|
<Item id="373" aux="8195"/> <!-- Potion of Fire Resistance -->
|
|
</ChestItem>
|
|
<!-- Potions - Splash -->
|
|
<ChestItem minCount="1" maxCount="1" weight="12" kpScore="3">
|
|
<Item id="373" aux="16388" /> <!-- Splash Potion of Poison (0:45) -->
|
|
<Item id="373" aux="16392" /> <!-- Splash Potion of Weakness (1:30) -->
|
|
<Item id="373" aux="16394" /> <!-- Splash Potion of Slowness (1:30) -->
|
|
<Item id="373" aux="16396" /> <!-- Splash Potions of Harming -->
|
|
</ChestItem>
|
|
|
|
<!-- Arrows ~25% -->
|
|
<ChestItem minCount="5" maxCount="5" weight="25" playersForMin="0" kpScore="2">
|
|
<Item id="262"/> <!-- Arrow -->
|
|
</ChestItem>
|
|
|
|
<!-- Weapons and Armour ~20% -->
|
|
<ChestItem minCount="1" maxCount="1" weight="12" playersForMin="0" kpScore="10">
|
|
<Item id="268"/> <!-- Wooden Sword-->
|
|
<Item id="271"/> <!-- Wooden Axe-->
|
|
<Item id="270"/> <!-- Wooden Pickaxe -->
|
|
<Item id="269"/> <!-- Wooden Shovel -->
|
|
</ChestItem>
|
|
<ChestItem minCount="1" maxCount="1" weight="8" playersForMin="0" kpScore="10">
|
|
<Item id ="261"/> <!-- Bow -->
|
|
<Item id="262" qty="5"/> <!-- Arrow -->
|
|
</ChestItem>
|
|
|
|
<!-- Specials ~5% -->
|
|
<ChestItem minCount="1" maxCount="1" weight="5" kpScore="5">
|
|
<Item id="272"> <!-- Stone Sword - Fire Aspect -->
|
|
<Enchantment id="20" level="1"/>
|
|
</Item>
|
|
<Item id="258"> <!-- Iron Axe - Knockback -->
|
|
<Enchantment id="19" level="1" override="true"/>
|
|
</Item>
|
|
<Item id="261"> <!-- Bow - Power -->
|
|
<Enchantment id="48" level="1"/>
|
|
</Item>
|
|
<Item id ="261"> <!-- Bow - Punch -->
|
|
<Enchantment id="49" level="1" override="true"/>
|
|
</Item>
|
|
<Item id ="261"> <!-- Bow - Flame -->
|
|
<Enchantment id="50" level="1" override="true"/>
|
|
</Item>
|
|
<Item id="314"> <!-- Gold Helmet - PROTECTION -->
|
|
<Enchantment id="0" level ="2" />
|
|
</Item>
|
|
<Item id="315"> <!-- Gold Chest - PROTECTION -->
|
|
<Enchantment id="0" level ="2" />
|
|
</Item>
|
|
<Item id="316"> <!-- Gold Leggings - PROTECTION -->
|
|
<Enchantment id="0" level ="2" />
|
|
</Item>
|
|
<Item id="317"> <!-- Gold Boots - PROTECTION -->
|
|
<Enchantment id="0" level ="2" />
|
|
</Item>
|
|
<Item id="306"> <!-- Iron Helmet - THORNS -->
|
|
<Enchantment id="7" level="1"/>
|
|
</Item>
|
|
<Item id="307"> <!-- Iron Chestplate - THORNS -->
|
|
<Enchantment id="7" level="1"/>
|
|
</Item>
|
|
<Item id="308"> <!-- Iron Leggings - THORNS -->
|
|
<Enchantment id="7" level="1"/>
|
|
</Item>
|
|
<Item id="309"> <!-- Iron Boots - THORNS -->
|
|
<Enchantment id="7" level="1"/>
|
|
</Item>
|
|
</ChestItem>
|
|
|
|
</LootGroup>
|
|
|
|
<!-- **************************************************************** -->
|
|
<!-- ITEM LISTS FOR THE OUTER CHESTS -->
|
|
<!-- **************************************************************** -->
|
|
|
|
<LootGroup name="OuterItems" kpScore="20" distributionMethod="KitKPRandom">
|
|
|
|
<!-- Sword -->
|
|
<!-- 20% -->
|
|
<Kit weight="100" kpScore="10">
|
|
<Item id="268"/> <!-- Wooden Sword-->
|
|
</Kit>
|
|
|
|
<!-- Bow -->
|
|
<!-- 20% -->
|
|
<Kit weight="100" kpScore="10">
|
|
<Item id ="261"/> <!-- Bow -->
|
|
<Item id="262" qty="5"/> <!-- Arrow -->
|
|
</Kit>
|
|
|
|
<!-- Axe -->
|
|
<!-- 20% -->
|
|
<Kit weight="100" kpScore="10">
|
|
<Item id="271"/> <!-- Wooden Axe-->
|
|
</Kit>
|
|
|
|
<!-- PickAxe -->
|
|
<!-- 20% -->
|
|
<Kit weight="100" kpScore="10">
|
|
<Item id="270"/> <!-- Wooden Pickaxe -->
|
|
</Kit>
|
|
|
|
<!-- Shovel -->
|
|
<!-- 20% -->
|
|
<Kit weight="100" kpScore="10">
|
|
<Item id="269"/> <!-- Wooden Shovel -->
|
|
</Kit>
|
|
|
|
<!-- Food -->
|
|
<ChestItem minCount="2" maxCount="4" kpScore="1" weight="150">
|
|
<Item id="260"/> <!-- Apple -->
|
|
</ChestItem>
|
|
|
|
<ChestItem minCount="2" maxCount="4" kpScore="2" weight="120">
|
|
<Item id="320"/> <!-- Cooked Porkchop -->
|
|
</ChestItem>
|
|
|
|
<!-- Potions - Regular -->
|
|
<ChestItem minCount="1" maxCount="1" kpScore="3" weight="30">
|
|
<Item id="373" aux="8197" qty="3" /> <!-- Potion of Healing -->
|
|
<Item id="373" aux="8193" /> <!-- Potion of Regeneration (0:45) -->
|
|
<Item id="373" aux="8194" /> <!-- Potion of Swiftness (3:00) -->
|
|
<Item id="373" aux="8195"/> <!-- Potion of Fire Resistance -->
|
|
</ChestItem>
|
|
|
|
<!-- Potions - Splash -->
|
|
<ChestItem minCount="1" maxCount="1" kpScore="3" weight="30">
|
|
<Item id="373" aux="16388" /> <!-- Splash Potion of Poison (0:45) -->
|
|
<Item id="373" aux="16392" /> <!-- Splash Potion of Weakness (1:30) -->
|
|
<Item id="373" aux="16394" /> <!-- Splash Potion of Slowness (1:30) -->
|
|
<Item id="373" aux="16396" /> <!-- Splash Potions of Harming -->
|
|
</ChestItem>
|
|
|
|
<!-- Weapons and Armour -->
|
|
<ChestItem minCount="1" maxCount="1" kpScore="3" weight="30">
|
|
<Item id="262" qty="5"/> <!-- Arrows -->
|
|
</ChestItem>
|
|
|
|
<ChestItem minCount="1" maxCount="1" kpScore="4" weight="30">
|
|
<Item id="298"/> <!-- Leather Helmet -->
|
|
<Item id="299"/> <!-- Leather Chest -->
|
|
<Item id="300"/> <!-- Leather Leggings -->
|
|
<Item id="301"/> <!-- Leather Boots -->
|
|
<Item id="302"/> <!-- Chainmail Helmet -->
|
|
<Item id="303"/> <!-- Chainmail Chest -->
|
|
<Item id="304"/> <!-- Chainmail Leggings -->
|
|
<Item id="305"/> <!-- Chainmail Boots -->
|
|
</ChestItem>
|
|
|
|
<!-- Specials -->
|
|
<ChestItem minCount="1" maxCount="1" kpScore="5" weight="5">
|
|
<Item id="314"> <!-- Gold Helmet - PROTECTION 1 -->
|
|
<Enchantment id="0" level ="1" />
|
|
</Item>
|
|
<Item id="317"> <!-- Gold Boots - PROTECTION 1 -->
|
|
<Enchantment id="0" level ="1" />
|
|
</Item>
|
|
</ChestItem>
|
|
|
|
</LootGroup>
|
|
|
|
<!-- **************************************************************** -->
|
|
<!-- THESE ITEMS WILL BE PLACED INTO HIGH VALUE CHESTS -->
|
|
<!-- **************************************************************** -->
|
|
|
|
<LootGroup name="HVItems" kpScore="16" distributionMethod="KitKPGreedy">
|
|
|
|
<!-- Weapons and Armour -->
|
|
<ChestItem minCount="1" maxCount="1" kpScore="3" weight="30">
|
|
<Item id="262" qty="5"/> <!-- Arrows -->
|
|
</ChestItem>
|
|
|
|
<!-- Food -->
|
|
<ChestItem minCount="1" maxCount="1" playersForMin="2" kpScore="1">
|
|
<Item id="322" aux="0"/> <!-- Golden Apple -->
|
|
<Item id="320"/> <!-- Cooked Porkchop -->
|
|
</ChestItem>
|
|
|
|
<!-- Specials -->
|
|
<ChestItem minCount="1" maxCount="1" playersForMin="2" kpScore="10">
|
|
<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
|
|
<Item id="272"> <!-- Stone Sword - Fire Aspect -->
|
|
<Enchantment id="20" level="1"/>
|
|
</Item>
|
|
<Item id="258"> <!-- Iron Axe - Knockback -->
|
|
<Enchantment id="19" level="1" override="true"/>
|
|
</Item>
|
|
<Item id="261"> <!-- Bow - Power -->
|
|
<Enchantment id="48" level="1"/>
|
|
</Item>
|
|
<Item id ="261"> <!-- Bow - Punch -->
|
|
<Enchantment id="49" level="1" override="true"/>
|
|
</Item>
|
|
<Item id ="261"> <!-- Bow - Flame -->
|
|
<Enchantment id="50" level="1" override="true"/>
|
|
</Item>
|
|
<Item id="314"> <!-- Gold Helmet - PROTECTION -->
|
|
<Enchantment id="0" level ="2" />
|
|
</Item>
|
|
<Item id="315"> <!-- Gold Chest - PROTECTION -->
|
|
<Enchantment id="0" level ="2" />
|
|
</Item>
|
|
<Item id="316"> <!-- Gold Leggings - PROTECTION -->
|
|
<Enchantment id="0" level ="2" />
|
|
</Item>
|
|
<Item id="317"> <!-- Gold Boots - PROTECTION -->
|
|
<Enchantment id="0" level ="2" />
|
|
</Item>
|
|
<Item id="306"> <!-- Iron Helmet - THORNS -->
|
|
<Enchantment id="7" level="1"/>
|
|
</Item>
|
|
<Item id="307"> <!-- Iron Chestplate - THORNS -->
|
|
<Enchantment id="7" level="1"/>
|
|
</Item>
|
|
<Item id="308"> <!-- Iron Leggings - THORNS -->
|
|
<Enchantment id="7" level="1"/>
|
|
</Item>
|
|
<Item id="309"> <!-- Iron Boots - THORNS -->
|
|
<Enchantment id="7" level="1"/>
|
|
</Item>
|
|
</ChestItem>
|
|
|
|
</LootGroup>
|
|
|
|
</Variation>
|
|
|
|
</Variations>
|
|
<ScoreMap>
|
|
<Event_Kill>1</Event_Kill>
|
|
</ScoreMap>
|
|
</GameMode> |