neoLegacy/Minecraft.Client/Common/res/TitleUpdate/GameRules/MG01.xml
2026-05-16 18:37:40 -04:00

809 lines
28 KiB
XML

<GameMode xmlns="Schema.xsd" version="5.1" name="MG01" id="1">
<!-- Game rules and structure -->
<!-- 4J-JEV:
These govern the options presented to the host. The default value must be one of those present in the list.
This is a little fiddly to enable configurable host option's that are exposed to players and I think you
might find it easier to edit the refererer directly (where there is one) for test purposes. -->
<HostOptions version="2"> <!-- 4J-JEV: Incrementing version number resets all options to default values. -->
<!-- ORDER OF MATCHMAKING FILTERS IS IMPORTANT -->
<!-- Game length (default values count from 1-->
<MatchmakingFilter default="2">
<!-- SHORT -->
<Variant>
<RoundLength value="180"/>
</Variant>
<!-- NORMAL -->
<Variant>
<RoundLength value="300"/>
</Variant>
<!-- LONG -->
<Variant>
<RoundLength value="600"/>
</Variant>
</MatchmakingFilter>
<!-- Other variants (default values count from 1 -->
<MatchmakingFilter default="2">
<Variant>
<NoSmallSkins value="0"/>
<SpectateMode value="1"/>
</Variant>
<Variant>
<NoSmallSkins value="1"/>
<SpectateMode value="0"/>
</Variant>
</MatchmakingFilter>
<!-- See: EndConditions\Disjunction\RoundTimeCondition -->
<RoundLength default="300">180 300 600</RoundLength>
<NoSmallSkins default="1"/>
<!-- See: SpectateMode -->
<SpectateMode default="1">1 0</SpectateMode>
<CentreSpawn default="1"/>
<!-- If you add any more, then add defaults to the filters above -->
</HostOptions>
<StartConditions>
<Conjunction>
<PlayersCondition op="GreaterThanOrEquals" value="2" activeOnly="false" readyOnly="true"/>
</Conjunction>
</StartConditions>
<EndConditions>
<Disjunction>
<RoundTimeCondition value="$RoundLength" /> <!-- in seconds -->
<PlayersCondition op="LessThanOrEquals" value="1" activeOnly="true" readyOnly="false"/>
</Disjunction>
</EndConditions>
<ShowdownConditions>
<Disjunction>
<!-- If its been 1 minute since we reached 1 vs 1 -->
<TimeSincePlayersCondition value="60" playerCount="3" />
<!-- If the round is almost over -->
<RoundTimeCondition value="$RoundLength" offset="-70" />
</Disjunction>
</ShowdownConditions>
<DifficultyOverride>Hard</DifficultyOverride>
<PlayerGameType>Adventure</PlayerGameType>
<LivesPerRound>1</LivesPerRound>
<TeamCount>8</TeamCount>
<TeamBasedSpawn>false</TeamBasedSpawn>
<TeamMaxSize>2</TeamMaxSize>
<MaxPlayersForSmallMaps>6</MaxPlayersForSmallMaps>
<SpectateMode>$SpectateMode</SpectateMode>
<ShowInvulnerableEffect>true</ShowInvulnerableEffect>
<IndicatorDelay>1.0</IndicatorDelay>
<!-- Restrict placing and destroying blocks entirely. -->
<DestroyPermissions mode="WhiteList"/>
<PlacePermissions mode="WhiteList">
<!-- Allow placing TNT -->
<Exception id="46"/>
</PlacePermissions>
<!-- Use permission restrictions to stop players using hoes and Skulls -->
<UsePermissions mode="BlackList">
<Exception id="290" />
<Exception id="291" />
<Exception id="292" />
<Exception id="293" />
<Exception id="294" />
<Exception id="397" />
</UsePermissions>
<!-- Added a BlockUseMode to seperate the restriction on using blocks in the mini game -->
<BlockUsePermissions mode="WhiteList">
<!-- Oak Door -->
<Exception id="64"/>
<!-- Iron Door -->
<Exception id="71" />
<!-- Spruce Door -->
<Exception id="193" />
<!-- Birch Door -->
<Exception id="194" />
<!-- Jungle Door -->
<Exception id="195" />
<!-- Acacia Door -->
<Exception id="196" />
<!-- Dark Oak Door -->
<Exception id="197" />
<!-- Iron TrapDoor -->
<Exception id="167" />
<!-- Wooden TrapDoor -->
<Exception id="96" />
<!-- Stone Button -->
<Exception id="77" />
<!-- Woodean Button -->
<Exception id="143" />
<!-- Lever -->
<Exception id="69" />
<!-- Chest -->
<Exception id="54" />
<!-- Ender chest -->
<Exception id="130" />
<!-- Trapped Chest -->
<Exception id="146" />
</BlockUsePermissions>
<TileTicking override="false">
</TileTicking>
<Timers>
<!-- Measured in seconds. -->
<!-- Time spent preparing before we start checking if the start conditions are satisfied. -->
<RoundPreparing duration="5"/>
<!-- Start conditions satisfied, warning countdown before players are set loose. -->
<RoundStartDelay duration="10" announceEvery="1"/>
<!-- Timer that ends the grace period and makes the players mortal. -->
<GracePeriod announceEvery="1"/>
<!-- Triggered by the EndConditions being satified, and when finished starts respawns the players in the lobby. -->
<RoundEndDelay duration="10" announceEvery="1"/>
<!-- Triggered on round start: timer force ends the game. -->
<RoundLimit changeAnnounceWhenRemaining="60" changedAnnounce="1"/>
<!-- Old Showdown timer -->
<Showdown announceEvery="1"/>
</Timers>
<!-- Sound specs -->
<!-- For each named sound you can specify volume (float, default 1.0) and forLast (how many timer ticks the sound plays for, defaults to int max, only works for timers) -->
<Sounds>
<OnShowdown volume="1.0"/>
<OnRoundStart/>
<OnRoundPlay/>
<OnRoundEnding/>
<OnChestRefill/>
<OnDeath/>
<RoundStartTimer forLast="5"/>
<GraceTimer forLast="3"/>
<RoundLimitTimer forLast="30"/>
</Sounds>
<!-- Game Balance Settings -->
<SprintSpeed>1.3</SprintSpeed>
<FoodBalance id="2">
<!-- Food -->
<MaxFood>20</MaxFood>
<HealLevel>4</HealLevel>
<SprintLevel>0</SprintLevel>
<StarveLevel>0</StarveLevel>
<MaxSaturation>4.0</MaxSaturation>
<StartSaturation>4.0</StartSaturation>
<!-- Health Effects -->
<HealthTickCount>40</HealthTickCount>
<ExhaustionDrop>4.0</ExhaustionDrop> <!-- Default 4.0 -->
<!-- Action Exhaustion -->
<ExhaustionHeal>4.0</ExhaustionHeal> <!-- Default: 3.0 -->
<!-- Per Meter -->
<ExhaustionSprint>0.085</ExhaustionSprint>
<ExhaustionWalk>0.04</ExhaustionWalk>
<ExhaustionSwim>0.03</ExhaustionSwim>
<!-- Per tick -->
<ExhaustionIdle>0.004</ExhaustionIdle>
<Variants>
<Variant id="1">
<MaxSaturation>20.0</MaxSaturation>
<StartSaturation>20.0</StartSaturation>
<HealthTickCount>80</HealthTickCount>
<ExhaustionHeal>5.0</ExhaustionHeal>
<ExhaustionDrop>5.0</ExhaustionDrop>
<ExhaustionIdle>0.0</ExhaustionIdle>
</Variant>
<Variant id="3">
<!-- Fast Hunger -->
<!-- Less punishment for action, triple idle hunger. -->
<ExhaustionSprint>0.05</ExhaustionSprint>
<ExhaustionWalk>0.0</ExhaustionWalk>
<ExhaustionSwim>0.0</ExhaustionSwim>
<ExhaustionIdle>0.012</ExhaustionIdle>
</Variant>
</Variants>
</FoodBalance>
<ChestRefill>
<CentralRefillChance>5</CentralRefillChance>
<OuterRefillChance>0</OuterRefillChance>
<HVRefillChance>1</HVRefillChance>
<NumberOfCentralChestsRefilled>2</NumberOfCentralChestsRefilled>
<NumberOfOuterChestsRefilled>0</NumberOfOuterChestsRefilled>
<NumberOfHVRefilled>2</NumberOfHVRefilled>
<CentralLootGroup>UpdateItems</CentralLootGroup>
<OuterLootGroup>UpdateItems</OuterLootGroup>
<HVLootGroup>UpdateItems</HVLootGroup>
</ChestRefill>
<ItemBalance>
<!-- 4J-JEV: Measured in ticks. -->
<Item id="373"><PotionDuration aux= "8195">400</PotionDuration></Item> <!-- Potion of Fire Resistance - 20 seconds -->
<Item id="373"><PotionDuration aux= "16392">200</PotionDuration></Item> <!-- Splash Potion of Weakness - 10 seconds -->
<Item id="373"><PotionDuration aux= "8201">200</PotionDuration></Item> <!-- Potion of Strength - 10 seconds -->
<Item id="373"><PotionDuration aux= "16394">200</PotionDuration></Item> <!-- Splash Potion of Slowness - 10 seconds -->
<Item id="373"><PotionDuration aux= "8193">300</PotionDuration></Item> <!-- Potion of Regeneration - 15 seconds -->
<Item id="373"><PotionDuration aux= "8194">400</PotionDuration></Item> <!-- Potion of Swiftness - 20 seconds -->
<Item id="373"><PotionDuration aux= "8235">400</PotionDuration></Item> <!-- Potion of Leaping II - 20 seconds -->
<Item id="373"><PotionDuration aux= "8206">400</PotionDuration></Item> <!-- Potion of Invisibility - 20 Seconds -->
<Item id="373"><PotionDuration aux= "16388">200</PotionDuration></Item> <!-- Splash Potion of Poison - 10 seconds -->
<Item id="373"> <!-- Adjust potion range -->
<BaseDamage>1.5</BaseDamage>
</Item>
</ItemBalance>
<!-- Item Loot Distribution -->
<Variations>
<Variation name="Normal">
<LootGroup name="StartItems" kpScore="20" distributionMethod="KitKPRandom">
<!-- BASE KITS -->
<!-- Attributes -->
<!-- weight: used for random selection -->
<!-- kpScore: estimate of the value of the contents -->
<!-- Swordsman -->
<!-- 15% -->
<Kit weight="150" kpScore="10">
<Item id="268"/> <!-- Wooden sword -->
<Item id ="373" aux="8229"/> <!-- Potion of Healing -->
<Item id="373" aux="16392"/> <!-- Splash Potion of Weakness -->
</Kit>
<Kit weight="150" kpScore="10">
<Item id="268"/> <!-- Wooden sword -->
<Item id ="373" aux="8193"/> <!-- Potion of Regeneration -->
<Item id="373" aux="16394"/> <!-- Splash Potion of Slowness -->
</Kit>
<Kit weight="150" kpScore="10">
<Item id="271"/> <!-- Wooden Axe -->
<Item id ="261"/> <!-- Bow -->
<Item id="262" qty="5"/> <!-- Arrow -->
</Kit>
<!-- Heavy -->
<!-- 15% -->
<Kit weight="150" kpScore="12">
<Item id="270"/> <!-- Wooden Pickaxe -->
<Item id="373" aux="8201"/> <!-- Potion of Strength -->
<Item id="298"> <!-- Leather Helmet - Thorns 1-->
<Enchantment id ="7" level="1"/>
</Item>
</Kit>
<Kit weight="150" kpScore="12">
<Item id="46" qty="3"/> <!-- TNT -->
<Item id="385" qty="3"/> <!-- Fire Charge -->
<Item id="299"> <!-- Leather Tunic - Blast Protection IV -->
<Enchantment id ="3" level="4"/>
</Item>
</Kit>
<Kit weight="150" kpScore="10">
<Item id="311"> <!-- Diamond Chestplate - Protection II -->
<Enchantment id="0" level="2" override="true"/>
</Item>
<Item id="280"/> <!-- Stick -->
</Kit>
<!-- Scout -->
<!-- 15% -->
<Kit weight="150" kpScore="10">
<Item id ="261"/> <!-- Bow -->
<Item id="262" qty="5"/> <!-- Arrow -->
<Item id ="373" aux="8194"/> <!-- Potion of Swiftness -->
</Kit>
<Kit weight="150" kpScore="10">
<Item id ="261"/> <!-- Bow -->
<Item id="262" qty="5"/> <!-- Arrow -->
<Item id="301"> <!-- Leather Boots - Depth Strider II -->
<Enchantment id="8" level="2" override="true"/>
</Item>
</Kit>
<Kit weight="150" kpScore="10">
<Item id="271"/> <!-- Wooden Axe -->
<Item id ="373" aux="8194"/> <!-- Potion of Swiftness -->
<Item id="301"> <!-- Leather Boots - Feather Falling II -->
<Enchantment id="2" level="2" override="true"/>
</Item>
</Kit>
<!-- Mage -->
<!-- 10% -->
<Kit weight="100" kpScore="10">
<Item id="280"> <!-- Stick - Fire -->
<Enchantment id="20" level="1" override="true"/>
</Item>
<Item id="373" aux="16396" qty="4"/> <!-- Splash Potions of Harming -->
<Item id="373" aux="16394"/> <!-- Splash Potion of Slowness -->
</Kit>
<Kit weight="100" kpScore="10">
<Item id="280"> <!-- Stick - Knockback I -->
<Enchantment id="19" level="1" override="true"/>
</Item>
<Item id="373" qty="4" aux="16396"/> <!-- Splash Potion of Harming -->
<Item id="373" aux="16392"/> <!-- Splash Potion of Weakness -->
</Kit>
<Kit weight="100" kpScore="12">
<Item id="280"> <!-- Stick - Sharpness I -->
<Enchantment id="16" level="1" override="true"/>
</Item>
<Item id="373" qty="4" aux="16396"/> <!-- Splash Potion of Harming -->
<Item id="303"/> <!-- Chain Chestplate -->
</Kit>
<!-- Healer -->
<!-- 10% -->
<Kit weight="100" kpScore="10">
<Item id ="373" aux="8193"/> <!-- Potion of Regeneration -->
<Item id ="373" aux="8194"/> <!-- Potion of Swiftness -->
<Item id ="373" aux="8229"/> <!-- Potion of Healing -->
<Item id ="373" aux="8195"/> <!-- Potion of Fire Resistance -->
</Kit>
<Kit weight="100" kpScore="10">
<Item id ="373" aux="8193"/> <!-- Potion of Regeneration -->
<Item id ="315"/> <!-- Golden Chestplate -->
<Item id ="316"/> <!-- Golden Leggings -->
<Item id ="317"/> <!-- Golden Boots -->
</Kit>
<Kit weight="100" kpScore="10">
<Item id="373" aux="16388" qty="4"/> <!-- Splash Potions of Poison -->
<Item id="373" aux="16392"/> <!-- Splash Potion of Weakness -->
<Item id="306"/> <!-- Iron Helmet -->
</Kit>
<!-- Ninja -->
<!-- 10% -->
<Kit weight="100" kpScore="10">
<Item id="373" aux="8206"/> <!-- Potion of Invisibility -->
<Item id ="373" aux="8194"/> <!-- Potion of Swiftness -->
<Item id="301"> <!-- Leather Boots - Feather Falling 1-->
<Enchantment id="2" level="1"/>
</Item>
</Kit>
<Kit weight="100" kpScore="10">
<Item id="373" aux="8206"/> <!-- Potion of Invisibility -->
<Item id="346"> <!-- Fishing Rod - Knockback -->
<Enchantment id="19" level="1" override="true"/>
</Item>
<Item id="301"/> <!-- Leather Boots -->
</Kit>
<Kit weight="100" kpScore="10">
<Item id="373" aux="8206"/> <!-- Potion of Invisibility -->
<Item id ="261"/> <!-- Bow -->
<Item id="262" qty="5"/> <!-- Arrow -->
</Kit>
<!-- Pirate -->
<!-- 7.5% -->
<Kit weight="75" kpScore="10">
<Item id="298"> <!-- Leather Helmet - Respiration 1-->
<Enchantment id="5" level="1"/>
</Item>
<Item id="301"/> <!-- Leather Boots -->
<Item id="268"/> <!-- Wooden Sword -->
</Kit>
<Kit weight="75" kpScore="10">
<Item id="298"> <!-- Leather Helmet - Respiration 1-->
<Enchantment id="5" level="1"/>
</Item>
<Item id="301"/> <!-- Leather Boots -->
<Item id="275"/> <!-- Stone Axe -->
</Kit>
<Kit weight="75" kpScore="10">
<Item id="298"> <!-- Leather Helmet - Respiration 1-->
<Enchantment id="5" level="1"/>
</Item>
<Item id ="261"/> <!-- Bow -->
<Item id="262" qty="5"/> <!-- Arrow -->
</Kit>
<!-- Gardener -->
<!-- 7.5% -->
<Kit weight="75" kpScore="10">
<Item id="359"> <!-- Shears - Sharpness 3 -->
<Enchantment id="16" level="3" override="true"/>
</Item>
<Item id="301"/> <!-- Leather Boots -->
</Kit>
<Kit weight="75" kpScore="10">
<Item id="256"> <!-- Iron shovel - Knockback -->
<Enchantment id="19" level="1" override="true"/>
</Item>
<Item id="301"/> <!-- Leather Boots -->
</Kit>
<Kit weight="75" kpScore="10">
<Item id="346"> <!-- Fishing Rod - Knockback -->
<Enchantment id="19" level="1" override="true"/>
</Item>
<Item id="313"/> <!-- Diamond Boots -->
</Kit>
<!-- Pyro Farmer -->
<!-- 7.5% -->
<Kit weight="75" kpScore="10">
<Item id="290"> <!-- Wooden Hoe - Fire Aspect 1 -->
<Enchantment id="20" level="1" override="true"/>
</Item>
<Item id="300"/> <!-- Leather Leggings -->
<Item id="373" aux="16394"/> <!-- Splash Potion of Slowness -->
</Kit>
<Kit weight="75" kpScore="10">
<Item id="257"> <!-- Iron Pickaxe - Fire Aspect 1 -->
<Enchantment id="20" level="1" override="true"/>
</Item>
<Item id="301"/> <!-- Leather Boots -->
</Kit>
<Kit weight="75" kpScore="10">
<Item id="273" qty="1"> <!-- Stone Shovel - Fire Aspect 1 -->
<Enchantment id="20" level="1" override="true"/>
</Item>
<Item id="301"/> <!-- Leather Boots -->
</Kit>
<!-- Food -->
<ChestItem minCount="2" maxCount="4" playersForMin="2" kpScore="2">
<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
<Item id="260"/> <!-- Apple -->
</ChestItem>
<ChestItem minCount="2" maxCount="4" playersForMin="2" kpScore="4">
<Item id="320"/> <!-- Cooked Porkchop -->
</ChestItem>
</LootGroup>
<LootGroup name="OldModeStartItems" kpScore="20" distributionMethod="Spread">
<!-- Food -->
<ChestItem minCount="2" maxCount="4" playersForMin="2" kpScore="1">
<!-- Default auxValue = 0, qty = 1 -->
<Item id="260" aux="0" qty="1"/> <!-- Apple -->
<Item id="349"/> <!-- Fish Raw -->
<Item id="319"/> <!-- Porkchop Raw -->
<Item id="363"/> <!-- Raw Beef -->
<Item id="365"/> <!-- Raw Chicken -->
<Item id="392"/> <!-- Potato -->
<Item id="391"/> <!-- Carrot -->
</ChestItem>
<!-- Weapons and Armour -->
<ChestItem minCount="2" maxCount="4" playersForMin="2" kpScore="1">
<Item id="298"/> <!-- Leather Helmet -->
<Item id="299"/> <!-- Leather Chest -->
<Item id="300"/> <!-- Leather Leggings-->
<Item id="301"/> <!-- Leather Boots -->
</ChestItem>
<ChestItem minCount="2" maxCount="3" playersForMin="2" kpScore="11">
<Item id="272"/> <!-- Stone sword-->
<Item id="274"> <!-- Stone Axe - Sharpness 1 -->
<Enchantment id="16" level="1"/>
</Item>
</ChestItem>
<ChestItem minCount="1" maxCount="8" playersForMin="2" kpScore="1">
<Item id="262"/> <!-- Arrow -->
</ChestItem>
<ChestItem minCount="1" maxCount="1" playersForMin="1" kpScore="1">
<Item id="302"/> <!-- Chainmail -->
<Item id="303"/> <!-- Chainmail -->
<Item id="304"/> <!-- Chainmail -->
<Item id="305"/> <!-- Chainmail -->
<Item id="261"/> <!-- Bow -->
</ChestItem>
</LootGroup>
<!-- **************************************************************** -->
<!-- THESE ITEMS WILL BEGIN FILLING THE STARTING CHESTS AFTER X MINUTES -->
<!-- **************************************************************** -->
<LootGroup name="UpdateItems" kpScore="3" distributionMethod="WeightedRandom">
<!-- Food ~25% -->
<ChestItem minCount="1" maxCount="2" weight="13" playersForMin="0" kpScore="1">
<Item id="260"/> <!-- Apple -->
</ChestItem>
<ChestItem minCount="1" maxCount="1" weight="12" playersForMin="0" kpScore="2">
<Item id="320"/> <!-- Cooked Porkchop -->
</ChestItem>
<!-- Potions ~25% -->
<!-- Potions - Regular -->
<ChestItem minCount="1" maxCount="1" weight="13" kpScore="3">
<Item id="373" aux="8197" qty="3" /> <!-- Potion of Healing -->
<Item id="373" aux="8193" /> <!-- Potion of Regeneration (0:45) -->
<Item id="373" aux="8194" /> <!-- Potion of Swiftness (3:00) -->
<Item id="373" aux="8195"/> <!-- Potion of Fire Resistance -->
</ChestItem>
<!-- Potions - Splash -->
<ChestItem minCount="1" maxCount="1" weight="12" kpScore="3">
<Item id="373" aux="16388" /> <!-- Splash Potion of Poison (0:45) -->
<Item id="373" aux="16392" /> <!-- Splash Potion of Weakness (1:30) -->
<Item id="373" aux="16394" /> <!-- Splash Potion of Slowness (1:30) -->
<Item id="373" aux="16396" /> <!-- Splash Potions of Harming -->
</ChestItem>
<!-- Arrows ~25% -->
<ChestItem minCount="5" maxCount="5" weight="25" playersForMin="0" kpScore="2">
<Item id="262"/> <!-- Arrow -->
</ChestItem>
<!-- Weapons and Armour ~20% -->
<ChestItem minCount="1" maxCount="1" weight="12" playersForMin="0" kpScore="10">
<Item id="268"/> <!-- Wooden Sword-->
<Item id="271"/> <!-- Wooden Axe-->
<Item id="270"/> <!-- Wooden Pickaxe -->
<Item id="269"/> <!-- Wooden Shovel -->
</ChestItem>
<ChestItem minCount="1" maxCount="1" weight="8" playersForMin="0" kpScore="10">
<Item id ="261"/> <!-- Bow -->
<Item id="262" qty="5"/> <!-- Arrow -->
</ChestItem>
<!-- Specials ~5% -->
<ChestItem minCount="1" maxCount="1" weight="5" kpScore="5">
<Item id="272"> <!-- Stone Sword - Fire Aspect -->
<Enchantment id="20" level="1"/>
</Item>
<Item id="258"> <!-- Iron Axe - Knockback -->
<Enchantment id="19" level="1" override="true"/>
</Item>
<Item id="261"> <!-- Bow - Power -->
<Enchantment id="48" level="1"/>
</Item>
<Item id ="261"> <!-- Bow - Punch -->
<Enchantment id="49" level="1" override="true"/>
</Item>
<Item id ="261"> <!-- Bow - Flame -->
<Enchantment id="50" level="1" override="true"/>
</Item>
<Item id="314"> <!-- Gold Helmet - PROTECTION -->
<Enchantment id="0" level ="2" />
</Item>
<Item id="315"> <!-- Gold Chest - PROTECTION -->
<Enchantment id="0" level ="2" />
</Item>
<Item id="316"> <!-- Gold Leggings - PROTECTION -->
<Enchantment id="0" level ="2" />
</Item>
<Item id="317"> <!-- Gold Boots - PROTECTION -->
<Enchantment id="0" level ="2" />
</Item>
<Item id="306"> <!-- Iron Helmet - THORNS -->
<Enchantment id="7" level="1"/>
</Item>
<Item id="307"> <!-- Iron Chestplate - THORNS -->
<Enchantment id="7" level="1"/>
</Item>
<Item id="308"> <!-- Iron Leggings - THORNS -->
<Enchantment id="7" level="1"/>
</Item>
<Item id="309"> <!-- Iron Boots - THORNS -->
<Enchantment id="7" level="1"/>
</Item>
</ChestItem>
</LootGroup>
<!-- **************************************************************** -->
<!-- ITEM LISTS FOR THE OUTER CHESTS -->
<!-- **************************************************************** -->
<LootGroup name="OuterItems" kpScore="20" distributionMethod="KitKPRandom">
<!-- Sword -->
<!-- 20% -->
<Kit weight="100" kpScore="10">
<Item id="268"/> <!-- Wooden Sword-->
</Kit>
<!-- Bow -->
<!-- 20% -->
<Kit weight="100" kpScore="10">
<Item id ="261"/> <!-- Bow -->
<Item id="262" qty="5"/> <!-- Arrow -->
</Kit>
<!-- Axe -->
<!-- 20% -->
<Kit weight="100" kpScore="10">
<Item id="271"/> <!-- Wooden Axe-->
</Kit>
<!-- PickAxe -->
<!-- 20% -->
<Kit weight="100" kpScore="10">
<Item id="270"/> <!-- Wooden Pickaxe -->
</Kit>
<!-- Shovel -->
<!-- 20% -->
<Kit weight="100" kpScore="10">
<Item id="269"/> <!-- Wooden Shovel -->
</Kit>
<!-- Food -->
<ChestItem minCount="2" maxCount="4" kpScore="1" weight="150">
<Item id="260"/> <!-- Apple -->
</ChestItem>
<ChestItem minCount="2" maxCount="4" kpScore="2" weight="120">
<Item id="320"/> <!-- Cooked Porkchop -->
</ChestItem>
<!-- Potions - Regular -->
<ChestItem minCount="1" maxCount="1" kpScore="3" weight="30">
<Item id="373" aux="8197" qty="3" /> <!-- Potion of Healing -->
<Item id="373" aux="8193" /> <!-- Potion of Regeneration (0:45) -->
<Item id="373" aux="8194" /> <!-- Potion of Swiftness (3:00) -->
<Item id="373" aux="8195"/> <!-- Potion of Fire Resistance -->
</ChestItem>
<!-- Potions - Splash -->
<ChestItem minCount="1" maxCount="1" kpScore="3" weight="30">
<Item id="373" aux="16388" /> <!-- Splash Potion of Poison (0:45) -->
<Item id="373" aux="16392" /> <!-- Splash Potion of Weakness (1:30) -->
<Item id="373" aux="16394" /> <!-- Splash Potion of Slowness (1:30) -->
<Item id="373" aux="16396" /> <!-- Splash Potions of Harming -->
</ChestItem>
<!-- Weapons and Armour -->
<ChestItem minCount="1" maxCount="1" kpScore="3" weight="30">
<Item id="262" qty="5"/> <!-- Arrows -->
</ChestItem>
<ChestItem minCount="1" maxCount="1" kpScore="4" weight="30">
<Item id="298"/> <!-- Leather Helmet -->
<Item id="299"/> <!-- Leather Chest -->
<Item id="300"/> <!-- Leather Leggings -->
<Item id="301"/> <!-- Leather Boots -->
<Item id="302"/> <!-- Chainmail Helmet -->
<Item id="303"/> <!-- Chainmail Chest -->
<Item id="304"/> <!-- Chainmail Leggings -->
<Item id="305"/> <!-- Chainmail Boots -->
</ChestItem>
<!-- Specials -->
<ChestItem minCount="1" maxCount="1" kpScore="5" weight="5">
<Item id="314"> <!-- Gold Helmet - PROTECTION 1 -->
<Enchantment id="0" level ="1" />
</Item>
<Item id="317"> <!-- Gold Boots - PROTECTION 1 -->
<Enchantment id="0" level ="1" />
</Item>
</ChestItem>
</LootGroup>
<!-- **************************************************************** -->
<!-- THESE ITEMS WILL BE PLACED INTO HIGH VALUE CHESTS -->
<!-- **************************************************************** -->
<LootGroup name="HVItems" kpScore="16" distributionMethod="KitKPGreedy">
<!-- Weapons and Armour -->
<ChestItem minCount="1" maxCount="1" kpScore="3" weight="30">
<Item id="262" qty="5"/> <!-- Arrows -->
</ChestItem>
<!-- Food -->
<ChestItem minCount="1" maxCount="1" playersForMin="2" kpScore="1">
<Item id="322" aux="0"/> <!-- Golden Apple -->
<Item id="320"/> <!-- Cooked Porkchop -->
</ChestItem>
<!-- Specials -->
<ChestItem minCount="1" maxCount="1" playersForMin="2" kpScore="10">
<!-- 4J-JEV: Default auxValue = 0, qty = 1 -->
<Item id="272"> <!-- Stone Sword - Fire Aspect -->
<Enchantment id="20" level="1"/>
</Item>
<Item id="258"> <!-- Iron Axe - Knockback -->
<Enchantment id="19" level="1" override="true"/>
</Item>
<Item id="261"> <!-- Bow - Power -->
<Enchantment id="48" level="1"/>
</Item>
<Item id ="261"> <!-- Bow - Punch -->
<Enchantment id="49" level="1" override="true"/>
</Item>
<Item id ="261"> <!-- Bow - Flame -->
<Enchantment id="50" level="1" override="true"/>
</Item>
<Item id="314"> <!-- Gold Helmet - PROTECTION -->
<Enchantment id="0" level ="2" />
</Item>
<Item id="315"> <!-- Gold Chest - PROTECTION -->
<Enchantment id="0" level ="2" />
</Item>
<Item id="316"> <!-- Gold Leggings - PROTECTION -->
<Enchantment id="0" level ="2" />
</Item>
<Item id="317"> <!-- Gold Boots - PROTECTION -->
<Enchantment id="0" level ="2" />
</Item>
<Item id="306"> <!-- Iron Helmet - THORNS -->
<Enchantment id="7" level="1"/>
</Item>
<Item id="307"> <!-- Iron Chestplate - THORNS -->
<Enchantment id="7" level="1"/>
</Item>
<Item id="308"> <!-- Iron Leggings - THORNS -->
<Enchantment id="7" level="1"/>
</Item>
<Item id="309"> <!-- Iron Boots - THORNS -->
<Enchantment id="7" level="1"/>
</Item>
</ChestItem>
</LootGroup>
</Variation>
</Variations>
<ScoreMap>
<Event_Kill>1</Event_Kill>
</ScoreMap>
</GameMode>