mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
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70 lines
2 KiB
C++
70 lines
2 KiB
C++
#pragma once
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#include "IUIScene_StartGame.h"
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class UIScene_MinigamesJoinMenu : public IUIScene_StartGame
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{
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private:
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static constexpr EUIScene kMiniGamesJoinScene = eUIScene_MinigamesJoinMenu;
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enum EControls
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{
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eControl_GameMode,
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eControl_MoreOptions,
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eControl_Join,
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};
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UIControl m_controlMainPanel;
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UIControl_Label m_labelGameName;
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UIControl_Button m_buttonMoreOptions;
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UIControl_Button m_buttonJoin;
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UIControl_Slider m_sliderGamemode;
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UIControl_BitmapIcon m_bitmapIcon;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(IUIScene_StartGame)
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UI_MAP_ELEMENT(m_controlMainPanel, "MainPanel")
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UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
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UI_MAP_ELEMENT(m_labelGameName, "GameName")
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UI_MAP_ELEMENT(m_sliderGamemode, "GameModeToggle")
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UI_MAP_ELEMENT(m_buttonMoreOptions, "MoreOptions")
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UI_MAP_ELEMENT(m_buttonJoin, "LoadSettings")
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UI_MAP_ELEMENT(m_bitmapIcon, "LevelIcon")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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int m_iMiniGameType;
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int m_iJoinModeSelection;
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static int s_pendingMiniGameType;
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public:
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UIScene_MinigamesJoinMenu(int iPad, void *initData, UILayer *parentLayer);
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static void SetPendingMiniGameType(int miniGameType);
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virtual void updateTooltips();
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virtual void updateComponents();
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virtual EUIScene getSceneType() { return kMiniGamesJoinScene; }
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virtual void tick();
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virtual UIControl* GetMainPanel();
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protected:
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virtual wstring getMoviePath();
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virtual void handleGainFocus(bool navBack);
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virtual bool canMoveSlider(F64 sliderId);
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virtual void checkStateAndStartGame();
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public:
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleTimerComplete(int id);
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virtual void handleFocusChange(F64 controlId, F64 childId);
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virtual void handleSelectionChanged(F64 selectedId);
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virtual void handleTouchBoxRebuild();
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private:
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void handlePress(F64 controlId, F64 childId);
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void handleSliderMove(F64 sliderId, F64 currentValue);
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void ApplyMiniGamePresentation();
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void ApplyMiniGameOptionDescription(int controlId);
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void LaunchGame();
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};
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