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37 lines
1 KiB
C++
37 lines
1 KiB
C++
#pragma once
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#include "Tile.h"
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class Random;
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class Level;
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class FallingTile;
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class SandTile : public Tile
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{
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public:
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static bool instaFall;
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static const int RED_SAND = 1;
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static const int SAND_NAMES_LENGTH = 2;
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static const unsigned int SAND_NAMES[SAND_NAMES_LENGTH];
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static const wstring TEXTURE_NAMES[];
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SandTile(int type, bool isSolidRender = true);
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virtual void onPlace(Level* level, int x, int y, int z);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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private:
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Icon** icons;
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void checkSlide(Level* level, int x, int y, int z);
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protected:
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virtual void falling(shared_ptr<FallingTile> entity);
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public:
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virtual int getTickDelay(Level* level);
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static bool isFree(Level* level, int x, int y, int z);
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virtual int getSpawnResourcesAuxValue(int data);
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virtual void onLand(Level* level, int xt, int yt, int zt, int data);
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virtual Icon* getTexture(int face, int data);
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void registerIcons(IconRegister* iconRegister);
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};
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