neoLegacy/Minecraft.World/SandTile.h
2026-03-14 23:21:19 +03:00

37 lines
1 KiB
C++

#pragma once
#include "Tile.h"
class Random;
class Level;
class FallingTile;
class SandTile : public Tile
{
public:
static bool instaFall;
static const int RED_SAND = 1;
static const int SAND_NAMES_LENGTH = 2;
static const unsigned int SAND_NAMES[SAND_NAMES_LENGTH];
static const wstring TEXTURE_NAMES[];
SandTile(int type, bool isSolidRender = true);
virtual void onPlace(Level* level, int x, int y, int z);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual void tick(Level* level, int x, int y, int z, Random* random);
private:
Icon** icons;
void checkSlide(Level* level, int x, int y, int z);
protected:
virtual void falling(shared_ptr<FallingTile> entity);
public:
virtual int getTickDelay(Level* level);
static bool isFree(Level* level, int x, int y, int z);
virtual int getSpawnResourcesAuxValue(int data);
virtual void onLand(Level* level, int xt, int yt, int zt, int data);
virtual Icon* getTexture(int face, int data);
void registerIcons(IconRegister* iconRegister);
};