neoLegacy/Minecraft.World/RotatedPillarTile.h
piebot a205b1d70a Added features from TU25
Acacia and Dark Oak Logs, Planks and Stairs.

Fences, Fence Gates and Doors for Spruce/Birch/Jungle/Acacia/Dark Oak.

Iron Trapdoors and Inverted Daylight Sensor.
2026-03-11 08:58:52 +03:00

35 lines
843 B
C++

#pragma once
#include "Tile.h"
class RotatedPillarTile : public Tile
{
public:
static const int MASK_TYPE = 0x7;
static const int MASK_FACING = 0x18;
static const int FACING_Y = 0 << 3;
static const int FACING_X = 1 << 3;
static const int FACING_Z = 2 << 3;
protected:
Icon *iconTop;
RotatedPillarTile(int id, Material *material);
public:
virtual int getRenderShape();
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual Icon *getTexture(int face, int data);
protected:
virtual Icon *getTypeTexture(int type) = 0;
virtual Icon *getTopTexture(int type);
public:
virtual int getSpawnResourcesAuxValue(int data);
virtual int getType(int data);
protected:
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
};