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Acacia and Dark Oak Logs, Planks and Stairs. Fences, Fence Gates and Doors for Spruce/Birch/Jungle/Acacia/Dark Oak. Iron Trapdoors and Inverted Daylight Sensor.
35 lines
843 B
C++
35 lines
843 B
C++
#pragma once
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#include "Tile.h"
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class RotatedPillarTile : public Tile
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{
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public:
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static const int MASK_TYPE = 0x7;
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static const int MASK_FACING = 0x18;
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static const int FACING_Y = 0 << 3;
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static const int FACING_X = 1 << 3;
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static const int FACING_Z = 2 << 3;
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protected:
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Icon *iconTop;
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RotatedPillarTile(int id, Material *material);
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public:
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virtual int getRenderShape();
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virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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virtual Icon *getTexture(int face, int data);
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protected:
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virtual Icon *getTypeTexture(int type) = 0;
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virtual Icon *getTopTexture(int type);
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public:
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virtual int getSpawnResourcesAuxValue(int data);
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virtual int getType(int data);
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protected:
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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}; |