neoLegacy/Minecraft.World/SavannaBiome.cpp
2026-03-24 13:41:49 +01:00

54 lines
1,019 B
C++

#include "stdafx.h"
#include "net.minecraft.world.level.levelgen.feature.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.h"
#include "SavannaBiome.h"
#include "SavannaTreeFeature.h"
SavannaBiome::SavannaBiome(int id) : Biome(id)
{
friendlies.push_back(new MobSpawnerData(eTYPE_HORSE, 1, 2, 6));
decorator->treeCount = 1;
decorator->flowerCount = 4;
decorator->grassCount = 20;
}
Feature *SavannaBiome::getTreeFeature(Random *random)
{
if (random->nextInt(5) > 0)
{
return new SavannaTreeFeature(false);
}
return new TreeFeature(false);
}
int SavannaBiome::getGrassColor() const
{
return 0xBFB755;
}
int SavannaBiome::getFoliageColor() const
{
return 0xAEA42A;
}
Feature *SavannaBiome::getFlowerFeature(Random *random, int x, int y, int z)
{
return nullptr;
}
int SavannaBiome::getRandomDoublePlantType(Random *random)
{
return 0;
}