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https://github.com/neoStudiosLCE/neoLegacy.git
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69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_SettingsUIMenu : public UIScene
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{
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protected:
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static int m_iControlTypeSettingA[8];
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private:
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enum EControls
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{
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eControl_DisplayHUD,
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eControl_DisplayHand,
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eControl_SensitivityInMenu,
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eControl_InterfaceOpacity,
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eControl_ShowTooltips,
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eControl_DisplayAnimatedCharacter,
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eControl_InGameGamertags,
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eControl_ShowSplitscreenGamertags,
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eControl_ShowClassicCrafting,
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eControl_HideSaveSizeBar,
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eControl_UISize,
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eControl_UISizeSplitscreen,
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eControl_ControlType,
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};
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UIControl_CheckBox m_checkboxDisplayHUD, m_checkboxDisplayHand, m_checkboxDisplayAnimatedCharacter, m_checkboxShowSplitscreenGamertags, m_checkboxShowClassicCrafting, m_checkboxShowTooltips, m_checkboxInGameGamertags, m_checkboxHideLoadCreateJoinSaveSizeBar; // Checkboxes
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UIControl_Slider m_sliderInterfaceOpacity, m_sliderSensitivityInMenu, m_sliderUISize, m_sliderUISizeSplitscreen, m_sliderControlType; // Sliders
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bool m_bControlTypeChanged;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_checkboxDisplayHUD, "DisplayHUD")
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UI_MAP_ELEMENT( m_checkboxDisplayHand, "DisplayHand")
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UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
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UI_MAP_ELEMENT( m_checkboxShowTooltips, "ShowTooltips")
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UI_MAP_ELEMENT( m_checkboxDisplayAnimatedCharacter, "DisplayAnimatedCharacter")
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UI_MAP_ELEMENT( m_sliderSensitivityInMenu, "SensitivityInMenu")
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UI_MAP_ELEMENT( m_checkboxInGameGamertags, "InGameGamertags")
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UI_MAP_ELEMENT( m_checkboxShowSplitscreenGamertags, "ShowSplitscreenGamertags")
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UI_MAP_ELEMENT(m_checkboxShowClassicCrafting, "ShowClassicCrafting")
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UI_MAP_ELEMENT(m_checkboxHideLoadCreateJoinSaveSizeBar, "LoadCreateJoinSaveSizeBar")
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UI_MAP_ELEMENT( m_sliderUISize, "UISize")
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UI_MAP_ELEMENT( m_sliderUISizeSplitscreen, "UISizeSplitscreen")
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UI_MAP_ELEMENT( m_sliderControlType, "ControlType")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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bool m_bNotInGame;
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public:
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UIScene_SettingsUIMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_SettingsUIMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsUIMenu;}
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virtual void updateTooltips();
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virtual void updateComponents();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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};
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