neoLegacy/Minecraft.Client/Windows64
Joud Kandeel ef0dad4ffc
fix: memory leaks and heavily optimize the game (#117)
* fixed performance issue on getting texture height for rendering the player model as it loades the player texture on every frame

* updated the lifetime of the texture

* fixed 20 MB memory leak

* delay window display until engine init is done
2026-05-25 22:13:28 +03:00
..
4JLibs@8fb036f6d6 refactor: update 4JLibs 2026-05-02 14:12:25 +01:00
GameConfig
Iggy Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
Leaderboards fix. leaderboard filtration 2026-04-21 14:20:25 -04:00
Network feat: Make -ip and -port args join server on game launch (#96) 2026-05-20 17:45:57 +03:00
Sentient
Shaders fix. building neoLegacy on linux 2026-04-23 23:04:47 -04:00
Social
XML
KeyboardMouseInput.cpp feat: Change cursor icon (#69) 2026-05-14 21:58:05 +03:00
KeyboardMouseInput.h feat: Change cursor icon (#69) 2026-05-14 21:58:05 +03:00
Minecraft_Macros.h
PostProcesser.cpp
Resource.h
stb_image_write.h
Windows64_App.cpp fix: capture save thumbnails directly from D3D11 backbuffer 2026-04-17 07:06:02 -05:00
Windows64_App.h
Windows64_Minecraft.cpp fix: memory leaks and heavily optimize the game (#117) 2026-05-25 22:13:28 +03:00
Windows64_UIController.cpp Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540) 2026-04-26 15:38:13 -05:00
Windows64_UIController.h
Windows64_Xuid.h
Xbox_BuildVer.h