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Display hardcore heart textures when a world is in hardcore mode, matching Java Edition behavior. Hearts switch between normal/hardcore across all states (poison, wither, flash) and all HUD resolutions. C++ changes: - IUIScene_HUD: check isHardcore() and call SetHardcoreMode() each tick - UIScene_HUD: send hardcore boolean to Flash via Iggy, invalidate SetHealth dirty check on state change to force heart redraw - CreateWorldMenu/LoadMenu: lock game mode to Survival when hardcore - MinecraftServer: gate server.properties hardcore override behind MINECRAFT_SERVER_BUILD so offline worlds preserve their saved flag SWF changes (via new Java tools): - AddHardcoreBitmaps: adds 10 hardcore heart bitmaps to graphics SWFs - AddHardcoreHearts: adds 10 new frames (15-24) to health sprite - PatchHudABC: patches HUD ActionScript bytecode with SetHardcore method and frame offset logic (+14 normal/poison, +6 wither) Also updates README changelog styling with consistent ### headings. |
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| .. | ||
| AddExclusiveFullscreenCheckbox.class | ||
| AddExclusiveFullscreenCheckbox.java | ||
| AddHardcoreBitmaps.java | ||
| AddHardcoreHearts.java | ||
| AddVSyncCheckbox.class | ||
| AddVSyncCheckbox.java | ||
| CheckSetImage.java | ||
| DecompileAS.java | ||
| DecompileASBody.java | ||
| DumpSetHealthBC.java | ||
| DumpSwf.class | ||
| DumpSwf.java | ||
| DumpSwfDetail.java | ||
| ExtractFromArc.java | ||
| FindLogoBitmap.java | ||
| FindMenuTitle.java | ||
| FindMenuTitleAll.java | ||
| ListArc.java | ||
| PatchHudABC.java | ||
| RebuildArc.class | ||
| RebuildArc.java | ||
| ReplaceLogo.java | ||
| ShiftLogo.java | ||