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https://github.com/neoStudiosLCE/neoLegacy.git
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31 lines
1.4 KiB
C++
31 lines
1.4 KiB
C++
#pragma once
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#include "Tile.h"
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class ChunkRebuildData;
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class TntTile : public Tile
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{
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friend class ChunkRebuildData;
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private:
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Icon *iconTop;
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Icon *iconBottom;
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public:
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static const int EXPLODE_BIT = 1;
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TntTile(int id);
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virtual void createBlockStateDefinition() override;
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virtual int defaultBlockState() override;
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virtual int convertBlockStateToLegacyData(BlockState *state) override;
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virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
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virtual Tile::BlockState getBlockState(int data);
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virtual Icon *getTexture(int face, int data);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual int getResourceCount(Random *random);
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virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion);
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virtual void destroy(Level *level, int x, int y, int z, int data);
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virtual void destroy(Level *level, int x, int y, int z, int data, shared_ptr<LivingEntity> source);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual bool dropFromExplosion(Explosion *explosion);
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virtual void registerIcons(IconRegister *iconRegister);
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}; |