neoLegacy/Minecraft.World/TntTile.h
Fireblade b750c4bbf4 feat: blockstates
actually this time but might need to make a couple of fixes
2026-05-04 21:26:13 -04:00

31 lines
1.4 KiB
C++

#pragma once
#include "Tile.h"
class ChunkRebuildData;
class TntTile : public Tile
{
friend class ChunkRebuildData;
private:
Icon *iconTop;
Icon *iconBottom;
public:
static const int EXPLODE_BIT = 1;
TntTile(int id);
virtual void createBlockStateDefinition() override;
virtual int defaultBlockState() override;
virtual int convertBlockStateToLegacyData(BlockState *state) override;
virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
virtual Tile::BlockState getBlockState(int data);
virtual Icon *getTexture(int face, int data);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResourceCount(Random *random);
virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion);
virtual void destroy(Level *level, int x, int y, int z, int data);
virtual void destroy(Level *level, int x, int y, int z, int data, shared_ptr<LivingEntity> source);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual bool dropFromExplosion(Explosion *explosion);
virtual void registerIcons(IconRegister *iconRegister);
};