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23 lines
596 B
C++
23 lines
596 B
C++
#pragma once
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#include "RotatedPillarTile.h"
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class HayBlockTile : public RotatedPillarTile
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{
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friend class ChunkRebuildData;
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public:
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HayBlockTile(int id);
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int getRenderShape();
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virtual void createBlockStateDefinition() override;
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virtual int defaultBlockState() override;
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virtual int convertBlockStateToLegacyData(BlockState *state) override;
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virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
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virtual Tile::BlockState getBlockState(int data);
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protected:
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Icon *getTypeTexture(int type);
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public:
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void registerIcons(IconRegister *iconRegister);
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}; |